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2 .gif applied to a model?

Posted: Tue Mar 02, 2010 12:49 am
by MR PINK BALLS
Has anyone been able to apply 2 gif to one model?,im trying to add like 6 to a model and it will only work with one.

Re: 2 .gif applied to a model?

Posted: Tue Mar 02, 2010 1:30 am
by MR PINK BALLS
Ok unfortunately,it seems bf will ony support 1 gif,BUT,it will support multiple bik,its gunna make things harder but it will work

Re: 2 .gif applied to a model?

Posted: Tue Mar 02, 2010 2:48 am
by fo0k
Never knew gifs worked.. But why not just be using biks anyway?

Re: 2 .gif applied to a model?

Posted: Tue Mar 02, 2010 2:56 am
by MR PINK BALLS
well because with the animations,all I have to do it draw them and throw them in jasc,with bik I have to scale video sizes and such,and the thing im working with need precise timing that can easily be achieved with anims,unlike video :(

Re: 2 .gif applied to a model?

Posted: Tue Mar 02, 2010 4:20 am
by fo0k
Will the precise timing matter on a server where the gifs/biks will vary on everybodys screen?

Just wondering.. I was using biks with the rcc start timer but it's not good for 'some' precision stuff.. Needed to be spawners so the server was doing the talking.

Re: 2 .gif applied to a model?

Posted: Tue Mar 02, 2010 11:34 pm
by Apache Thunder
Wait wait...So you use a gif file directly on a mesh? The gif file was packed into a RFA and it worked?.....Interesting....