Carrirs/Ships/Cars Flolt On Sky?

Ask questions, discuss ideas, get answers
Post Reply
TNT
Posts: 67
Joined: Mon Jan 04, 2010 7:21 pm

Carrirs/Ships/Cars Flolt On Sky?

Post by TNT »

Hey, I Herd Of This Thing That Ships Stey On Sky with out falling i have the pos & ros so i wanna make a some ships carrirs cars on sky with put falling os there something that make it hold or it some thing idk please help

thank you
TNT
Posts: 67
Joined: Mon Jan 04, 2010 7:21 pm

Re: Carrirs/Ships/Cars Flolt On Sky?

Post by TNT »

please move this post to battlefield 1942 dusscion
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: Carrirs/Ships/Cars Flolt On Sky?

Post by freddy »

put this on the spawner

Code: Select all

ObjectTemplate.holdObject 1
User avatar
MR PINK BALLS
Posts: 267
Joined: Sun Oct 18, 2009 4:01 pm

Re: Carrirs/Ships/Cars Flolt On Sky?

Post by MR PINK BALLS »

Dude,www.babelfish.com

We cant understand encrypted lost languages.

ObjectTeamplate.HoldObject 1

EDIT:BAH U BEAT ME
Image Image

I <3 Ironmen
User avatar
Apache Thunder
Posts: 1210
Joined: Mon Oct 19, 2009 2:48 am
Location: Levelland Texas, USA
Contact:

Re: Carrirs/Ships/Cars Flolt On Sky?

Post by Apache Thunder »

Topic along with a few others moved to modding discusion. No need to clutter up General Chat with modding discussion. :P
ImageImageImage
I have cameras in your head!
TNT
Posts: 67
Joined: Mon Jan 04, 2010 7:21 pm

Re: Carrirs/Ships/Cars Flolt On Sky?

Post by TNT »

thanks so i just put:

Code: Select all

ObjectTemplate.holdObject 1
on where?

Code: Select all

objectspawnteamplate.con?
[Sasha]
Posts: 13
Joined: Thu Feb 11, 2010 7:13 am

Re: Carrirs/Ships/Cars Flolt On Sky?

Post by [Sasha] »

You would put it in the OST.con, and the code would look like this:

Code: Select all

ObjectTemplate.create ObjectSpawner m110Spawner
ObjectTemplate.setObjectTemplate 2 m110
ObjectTemplate.SpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.holdObject 1
TNT
Posts: 67
Joined: Mon Jan 04, 2010 7:21 pm

Re: Carrirs/Ships/Cars Flolt On Sky?

Post by TNT »

so it would look like this if i put it on a car:

Code: Select all

ObjectTemplate.create ObjectSpawner willy
ObjectTemplate.setObjectTemplate 2 willy
ObjectTemplate.SpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.holdObject 1
[Sasha]
Posts: 13
Joined: Thu Feb 11, 2010 7:13 am

Re: Carrirs/Ships/Cars Flolt On Sky?

Post by [Sasha] »

TNT wrote:so it would look like this if i put it on a car:

Code: Select all

ObjectTemplate.create ObjectSpawner willy
ObjectTemplate.setObjectTemplate 2 willy
ObjectTemplate.SpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.holdObject 1

Yes, that will work.
TNT
Posts: 67
Joined: Mon Jan 04, 2010 7:21 pm

Re: Carrirs/Ships/Cars Flolt On Sky?

Post by TNT »

ok thanks
Post Reply