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Battlefield 1942 armor material in 3ds Max?

Posted: Sun Jan 31, 2016 2:33 am
by Skull Kid
So, I went to the MDT, tried ti export as LOD01, and COL01, but still, how do I know what material is the armor material? That makes the bullets bounce off the surface?

Re: Battlefield 1942 armor material in 3ds Max?

Posted: Sun Jan 31, 2016 3:40 am
by Diamondback
That material ID is #45 I think. You can view the definition of the different Mat IDs in your unpacked Game.rfa. You're looking for a file called ''MaterialManagerDefine.con''.

Re: Battlefield 1942 armor material in 3ds Max?

Posted: Wed Feb 03, 2016 1:21 am
by Skull Kid
Thanks Classical Modder. :)