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Hit registration

Posted: Sun Nov 15, 2015 4:21 am
by Kurosaji
Say you have 2 tanks firing at each-other, or a turret vs an air vehicle, and you see the impact explosion, but you get no hit indication on your crosshair, and no damage is done. This seems like a problem in the network.con or something though I could be wrong.

Any ideas?

-Kuro

Re: Hit registration

Posted: Fri Nov 20, 2015 4:58 am
by Vilespring
I'm betting on client desync. Client sees a hit, but server tells no hit and thus no hit marker and no damage.

Re: Hit registration

Posted: Sat Nov 21, 2015 12:29 am
by Swaffy
Could be your MatIDs not being set up correctly.

Re: Hit registration

Posted: Sun Nov 22, 2015 3:56 am
by freddy
Kurosaji wrote:Say you have 2 tanks firing at each-other, or a turret vs an air vehicle, and you see the impact explosion, but you get no hit indication on your crosshair, and no damage is done. This seems like a problem in the network.con or something though I could be wrong.

Any ideas?

-Kuro
This happens all the time if play on a server with high ping, especially with basooka vs planes.

your animation (firing) starts playing emmediately, but the server get that info maybe 100 milliseconds later (then it fires) and thats enough time for a fast vehicle to already moved past where you aimed.

so for you it look like a hit but not for the server.

there also is this command game.serverHitIndication 1

Re: Hit registration

Posted: Sun Nov 29, 2015 4:06 pm
by Kurosaji
yeah, it happens sometimes, but not always, and more frequently than I would like.