BloodyScreen Ingame Effect - Alpha release

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WoWo_Soldier
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Joined: Tue Feb 03, 2015 6:22 pm

BloodyScreen Ingame Effect - Alpha release

Post by WoWo_Soldier »

-- For DOWNLOAD go to posts #7 and #8 --

Hey all
I want create effect in BF42 like this effect from BF3 / CoD when our character got damage, the screen will be bloody.
And, I got problem, because, yes, I create that mod and it works, partially. I cant create "smooth fade out" for that, I no have idea how do it. I tryied set alpha, focus etc, and that is not working or game is crashed.
At the moment effect normaly disappear after few seconds (2s) without fade off, and bloody screen look like this:
Image

I try making fadeout in two different ways:
1. Set DDS and try witch script - I do only normal disappear not smooth
2. In AfterEffect, made movie witch fadeout and rendered to QuickTime (RGB+A) and biked from RAD (chcecked include alpha layer). That also working partially - game dont recognize alpha, and in this places where "is" transparent - game showing balcked. Maybe here also is need some script. I dont know.

My third and propably last way is here.

I want create Smooth Fade Out effect for that like shooth fade out from fading ToolTip menu when is disappering. And I dont know how do it.
Is here anyone who can help me?

--- Sorry for my english :) ---
Last edited by WoWo_Soldier on Mon Feb 23, 2015 10:14 pm, edited 4 times in total.
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Vilespring
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Re: Bloody Screen fade out - trouble

Post by Vilespring »

Hm. I have not done animations/effects, BUT! I say, make it have an actual animation, like the tank muzzle, but flat and small with it only visible with the camera right there.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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"I didn't steal your pizza"
GoodDayToDie!!
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Re: Bloody Screen fade out - trouble

Post by GoodDayToDie!! »

I'm a noob...

That looks cool :oops:
Image
WoWo_Soldier
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Re: Bloody Screen fade out - trouble

Post by WoWo_Soldier »

Vilespring wrote:Hm. I have not done animations/effects, BUT! I say, make it have an actual animation, like the tank muzzle, but flat and small with it only visible with the camera right there.
I'm not sure if it will work, because tank muzzle is in objects.rfa -> effects and its created with different scripts.
That my bloody screen is included in Menu.rfa -> InGame and for that is also different scripts, but for me scripts for menus are like "black magic" and I dont know how they works and in internet I dont found documentation for that :/

I found nice look FadeOut effect when you (default) press T in game and again for disable ToolTip menu, but I dont know how to port/implement that for my bloody screen.
^ For that I need help from people from this forum.
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Vilespring
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Re: Bloody Screen fade out - trouble

Post by Vilespring »

Ah, I get it. See how little I know about effects? :lol:
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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"I didn't steal your pizza"
Django
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Re: Bloody Screen fade out - trouble

Post by Django »

I dont know how you managed to get this bloody screen to work. But if you did it via a mesh with a texture you may give this settings in your rs file a try.

here is an example from my R2D2-projector. The R2_projector2.bik has a black background. Although alpha channel will not work on bik files these settings work for me quite well.

subshader "R2D2x_Projector_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
depthWrite false;
twosided true;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.5;
texture "Mods\GC_Redux\Movies\R2_projector2.bik";
}

Edit: Here is a little Demo I made. Low res and ruff:
https://www.youtube.com/watch?v=jfzBnWATqwQ
WoWo_Soldier
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Re: Bloody Screen fade out - trouble

Post by WoWo_Soldier »

BloodyScreen Alpha Public Release 1

DOWNLOAD :D
https://www.copy.com/s/6W7Wsi64itaD1KEz

>> Installation:

<gamedir>/Mods/bf1942/Archives/ (paste menu_001.rfa here)

>> Changelog:
- bloodyscreen like other FPSs (BF3 / CoD)
- improve hit indicator
- low HP effect
- tested on vanilla and FH (propably works on any mod IF installed in vanilla)

>> Knowed Bugs:
- small bug in FH in class section - my friend TomPL created FH compability fix - unreleased yet.
- too long bloodyscreen??

>> TODO
- smooth fade out ! - high priority
- solve bugs

>> Thanks to my friend TomPL

>>> Any sugestions? Post it here ;)

Image
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TomPL
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Re: Bloody Screen fade out - trouble

Post by TomPL »

BloodyScreen for Forgotten Hope (compability fix)

DOWNLOAD

1.BloodyScreen

http://www42.zippyshare.com/v/Dr8Rplt6/file.html

Image


2.BloodyScreen + LowHP effect

http://www.moddb.com/mods/gloria-victis ... een-for-fh

Image

This is standalone version. You don't need any other version for BF 1942, only this one patch for FH 0.7.

-Installation:
<gamedir>/Mods/FH/Archives/ (paste menu_001.rfa here)

by WoWo_Soldier
cooperating with [PFT] TOM PL
Diamondback
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Re: BloodyScreen Ingame Effect - Alpha release

Post by Diamondback »

Can I use this for my mod?
See my Strasbourg map project here.
WoWo_Soldier
Posts: 6
Joined: Tue Feb 03, 2015 6:22 pm

Re: BloodyScreen Ingame Effect - Alpha release

Post by WoWo_Soldier »

@Classical Modder
Of course, you can use this in your mod and modify if you need without any restrictions.
Im really happy for your interest in this :)
P.S.
Send me link for your mod (if released) or topic in forum for my review :)
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