Active Gate House?

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Gregb1955
Posts: 28
Joined: Thu May 15, 2014 2:02 am
Location: Queensland Australia

Active Gate House?

Post by Gregb1955 »

In my quest for all things to do with modding this great game, can anyone tell me what the little guardhouse with the road block does in terms of affecting the game?
The player operated object is "activegatehouse1_large".
Thanks.
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Swaffy
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Location: Cibolo, Texas

Re: Active Gate House?

Post by Swaffy »

What mod? What map? What area?
(Because it's not in the vanilla game...)
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Gregb1955
Posts: 28
Joined: Thu May 15, 2014 2:02 am
Location: Queensland Australia

Re: Active Gate House?

Post by Gregb1955 »

Sorry about that :oops:
The map is Gold beach-1944 in FH. It is in the game as a player operated object.
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Vilespring
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Re: Active Gate House?

Post by Vilespring »

I think it allows the operation of a gate up or down. Not sure though....
I think the gates should be destructible, because the chain gates in BG 42 can keep an IS-2 out... :lol:
I still am moving all my BF stuff over from my old potato, so I cannot be sure. I have about 20 GB of BF 1942 stuff, somehow. (Mods, unpacked mods, 50 backups.... :lol: )
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Swaffy
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Re: Active Gate House?

Post by Swaffy »

I am pretty sure it's a PCO (player control object) vehicle instead of a static object.

I think you enter the vehicle from the little gate house and press a key to move the gate.
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Gregb1955
Posts: 28
Joined: Thu May 15, 2014 2:02 am
Location: Queensland Australia

Re: Active Gate House?

Post by Gregb1955 »

Yes, you are right. That's all it does. I thought it may activate some trigger in the game when it open's access to the road.
Thanks ...
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