Request a permission

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Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Request a permission

Post by Swaffy »

Classical Modder wrote:Don't rip models, textures and sounds from other mods! The models used in the big name mods were probably bought before they were converted in 3ds Max/Gmax to SM/RS formats. It's not fair that you use those models for free in your mod, plus the original creators of the models (if they weren't bought) would not agree with it (unless you keep your mod for private use, not for public releases).

Also, the best mods out there (DC, GC, FH, etc) were successful because they were ORIGINAL. Original meshes, sounds, soldier voices, textures, maps, and so on. They didn't borrow anything from anywhere.

My point is, if you want to stand out and make a mod people will remember and want to play (because is it not what we all want as modders, to have mods people like and want to play, and mod further than us?) don't borrow stuff from other mods, unless it's just code.
Well then I am just a bad person now, am I. :o Oh boy I'm gonna get shot. :shock:
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WoWo_Soldier
Posts: 6
Joined: Tue Feb 03, 2015 6:22 pm

Re: Request a permission

Post by WoWo_Soldier »

@max2013
I just leave it here :P

The bomb
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The bum :)
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max2013
Posts: 14
Joined: Wed Jan 22, 2014 8:14 pm

Re: Request a permission

Post by max2013 »

Hello everyone. when i copy some tanks from one mod to another appers armor problem.
For example- tank T62
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 250
ObjectTemplate.maxhitpoints 250
ObjectTemplate.material 54 same material as t72

but i can destroy it with a bullet (pistol or rifle) , same problem with safir and Leclerc

Does anyone knows how to edit Armor material?
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one
Posts: 50
Joined: Thu Sep 15, 2011 4:14 pm

Re: Request a permission

Post by one »

max2013 wrote:Hello everyone. when i copy some tanks from one mod to another appers armor problem.
For example- tank T62
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 250
ObjectTemplate.maxhitpoints 250
ObjectTemplate.material 54 same material as t72

but i can destroy it with a bullet (pistol or rifle) , same problem with safir and Leclerc

Does anyone knows how to edit Armor material?
http://bfmods.com/mdt/Tutorials/Damage% ... projectile
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buschhans
Posts: 338
Joined: Wed Jul 18, 2012 12:50 pm

Re: Request a permission

Post by buschhans »

max2013 wrote: Hello everyone! Need help with super dc mod. I wan to add some maps and Vehicles to super dc from this mods:
-WW3RA( russian assault, BFV) t95 blackeagle, smerch ....
-Nightfighters(BF1942) B2 bomber ....
-action bf(bf1942) atom bomb effect.....
-SILENT HEROES(bf1942) some EU tanks, tiger ...
-FB42 (bf1942) some Vehicles for russian and chechen side
-opk(BFV) german Vehicles for EU side
-FH (bf1942) maps
-Who Dares Wins (bf1942) SAS, specnaz , chechen skin, b52 bomber .....
-Global Front (bf1942) mi24 E , skins, maps......

For now i dont have all permissions.
Does anyone have expirience of communicating with this mods teams? I need some true contacts.( mails, workable sites) ore these team members.

Thanks
You can got all the models and weapons you will be need. Important is, tolist it in your CHANHELOG.
If do you do this, its ok.
And seperate and split the changelog it from your work.
In that way what do you have to do. ANd in the other way, what you got from the otheres ok?
The problem is the most of this guys not available anymore.
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
max2013
Posts: 14
Joined: Wed Jan 22, 2014 8:14 pm

Re: Request a permission

Post by max2013 »

Thanks for quik anser. I tryed with 3d max, but did not work. Uploading some screenshots.

Example Sa-13 AA bmp from fpb42 mod that has 46 armor material.
1- changing material in object.con ObjectTemplate.material 52 (sam as bmp3)
2 - changing material in 3d max from 46 to 52
3 -packing rfa and testing
As a resault sa-13 main with no texture and can be destroyed like hanomag.



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User avatar
Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Request a permission

Post by Swaffy »

Have you tried checking the .rs file and seeting if the texture's file path is correct? Sometimes the program screws it up. Or perhaps your texture file is in the wrong directory in your textures.rfa?
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buschhans
Posts: 338
Joined: Wed Jul 18, 2012 12:50 pm

Re: Request a permission

Post by buschhans »

The russian army have a new weapon tank. It's the "T-14 Armata".
I have never heard before about this tank.
There is a picture from:
Attachments
urn-newsml-dpa-com-20090101-150509-99-02640_large_4_3.jpg
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
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buschhans
Posts: 338
Joined: Wed Jul 18, 2012 12:50 pm

Re: Request a permission

Post by buschhans »

WoWo_Soldier wrote:@max2013
I just leave it here :P

The bomb
Image

The bum :)
Image
Is that a real effect animation in a mod or on a map?
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
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Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: Request a permission

Post by Vilespring »

buschhans wrote:The russian army have a new weapon tank. It's the "T-14 Armata".
I have never heard before about this tank.
There is a picture from:
Ha, it broke down during a parade....
The US knew about it right about when it rolled outta the factory a while ago.

As a tank lover, it's one sexy beast.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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"I didn't steal your pizza"
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