Area 51 mod bugs

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Vilespring
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Area 51 mod bugs

Post by Vilespring »

I've heard there are some bugs in launching Area 51, so I made this tread so you guys can drop debugger error reports.
Also, I do believe you guys don't have the latest version, but I don't think that has been released yet, for some reason... (ahem, Bothunter! :lol: )
Last edited by Vilespring on Wed May 28, 2014 10:54 pm, edited 1 time in total.
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Area 51: http://battlefieldarea51mod.weebly.com/

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BotHunter
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Re: Area 52 mod bugs

Post by BotHunter »

Still debugging. Also I need to revise some of the maps. :D
I should be able to work on it tonight.
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BotHunter
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Re: Area 52 mod bugs

Post by BotHunter »

Hey guys!

Would you all mind posting the most crucial bug in Area51?
Thanks! :D
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freddy
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Re: Area 52 mod bugs

Post by freddy »

oki ill have to see if i have the latest version first
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BotHunter
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Re: Area 52 mod bugs

Post by BotHunter »

Thanks!

*Phissst* Vilespring. Its Area51, Not Area52 :lol:
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Vilespring
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Re: Area 52 mod bugs

Post by Vilespring »

AW NO!
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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BotHunter
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Re: Area 51 mod bugs

Post by BotHunter »

Right now what needs to be done most is maps. Which is what I'm working on. I Also think it would be nice if the tanks had more rate of fire at less damage. :D
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Bad Bug
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Re: Area 51 mod bugs

Post by Bad Bug »

I need the latest download link Bot. I lost alllll my modding stuff off my PC. :cry:
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Vilespring
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Re: Area 51 mod bugs

Post by Vilespring »

Okay, I'll look into re-balancing the tanks.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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BotHunter
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Re: Area 51 mod bugs

Post by BotHunter »

Okay. I think I'll post the latest version here, but just not as a actual release. so people can work on it and find bugs ect... Sound good?
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