Ships that can't be beached help

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POTAmatt
Posts: 89
Joined: Mon Dec 07, 2009 9:09 pm
Location: New Yawk

Re: Ships that can't be beached help

Post by POTAmatt »

..Maybe dont stop the beaching! Assist it!
Muhahaha
not in terms of code..
Bogus. I'm not too savy in max. Thanks, though. It was your beach animation that reminded me of it. Always striked me odd that the sea floor tiles would render, but nothing displayed. Would be cool with subs.
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fo0k
Posts: 1433
Joined: Fri Oct 16, 2009 4:21 pm
Location: UK

Re: Ships that can't be beached help

Post by fo0k »

heheh, Matt if you want me to make you a fake seabed it will only take a min. I have been wondering about dedicated sub style maps.. could do a whole seabed with animated texture.. add some rocks and scenery about.. even create a huge marianas trench with a control point in it :)

..holy shit.. that could be very cool actually.

underwater tunnels for mini-subs..

..going off topic.. sry :P
POTAmatt
Posts: 89
Joined: Mon Dec 07, 2009 9:09 pm
Location: New Yawk

Re: Ships that can't be beached help

Post by POTAmatt »

... yeah, and i've got a few undersea creatures i'd like to populate it with, too. Crazy? Naw. LOL. I'd love to get that going but would hate to put the burden on you. The problem is i've got one too many bot patroling sea sub maps. I guess i need to pick one and dust off max.
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