SSM Additional Spawns Al Nas DCF

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tonawandares
Posts: 22
Joined: Mon Mar 26, 2018 12:51 pm

SSM Additional Spawns Al Nas DCF

Post by tonawandares »

I'm sure it is a small detail but it is frustrating that I can't sort this simple thing out so I'm requesting additional eyes.
I'm simply adding some soldier spawns to al_nas CTF
I have one for Blue and one for Red with three (3) soldier facings each.

The problem is this:
When I spawn Red, I see both spawn points (both white dots)
When I spawn blue, I see none
I simply am not seeing the issue. (old eyes?)

While on Red I did test all of my facings and all are right where I want them. Of course, since Blue facings are offset, when spawning from Red they are off but they all work as coded.
What in the world am I missing to cause Red to see both spawnpoints?

Thanks,

Code: Select all

OBJECT SPAWN TEMPLATES

rem
ObjectTemplate.create ObjectSpawner StrykerSpawner
ObjectTemplate.setObjectTemplate 2 MH53_Passenger3_PCO
ObjectTemplate.setObjectTemplate 1 Mi8_Pass1
ObjectTemplate.MinSpawnDelay 9999
ObjectTemplate.MaxSpawnDelay 9999
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 9999
ObjectTemplate.DamageWhenLost 10
rem

rem
ObjectTemplate.Active MH53SoldierSpawn
ObjectTemplate.setEnterOnSpawn 0
rem
ObjectTemplate.Active MH53PassEntry
ObjectTemplate.setEntryRadius 0
rem
ObjectTemplate.Active MH53PilotEntry
ObjectTemplate.setEntryRadius 0
rem
rem
ObjectTemplate.Active Mi8SoldierSpawn
ObjectTemplate.SetEnterOnSpawn 0
rem
ObjectTemplate.Active Mi8Entry
ObjectTemplate.setEntryRadius 0

=================================================
OBJECT SPAWNS

Object.create StrykerSpawner
Object.absolutePosition 516.294/80.9891/221.684
Object.rotation 90/0/0
Object.setTeam 2
rem
Object.create StrykerSpawner
Object.absolutePosition 512.061/28.9119/243.353
Object.rotation -180/0/0
Object.setTeam 2
rem
Object.create StrykerSpawner
Object.absolutePosition 449.672/29.1118/270.701
Object.rotation -90/0/0
Object.setTeam 2
rem

rem
Object.create StrykerSpawner
Object.absolutePosition 701.680/34.8468/233.169
Object.rotation 135/0/0
Object.setTeam 1
rem
Object.create StrykerSpawner
Object.absolutePosition 637.639/34.8468/231.318
Object.rotation 180/0/0
Object.setTeam 1
rem
Object.create StrykerSpawner
Object.absolutePosition 744.661/36.6469/192.558
Object.rotation 0/0/0
Object.setTeam 1
rem
rem
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: SSM Additional Spawns Al Nas DCF

Post by freddy »

Code looks ok to me.

If nothing else works, you can try force the spawner itself to a set team like this, gonna need one for each team tho.

Code: Select all

ObjectTemplate.create ObjectSpawner StrykerSpawner
ObjectTemplate.setObjectTemplate 2 MH53_Passenger3_PCO
ObjectTemplate.team 2  
tonawandares
Posts: 22
Joined: Mon Mar 26, 2018 12:51 pm

Re: SSM Additional Spawns Al Nas DCF

Post by tonawandares »

freddy wrote:Code looks ok to me.

If nothing else works, you can try force the spawner itself to a set team like this, gonna need one for each team tho.

Code: Select all

ObjectTemplate.create ObjectSpawner StrykerSpawner
ObjectTemplate.setObjectTemplate 2 MH53_Passenger3_PCO
ObjectTemplate.team 2  
Ah...I see what you're saying.
It's worth a shot, because I'm just perplexed as to why this is occurring.
I've even used a separate spawner; one for red / one for blue
It only wants to see the spawns from red

I'll give it a try.
Thanks much freddy

~ tona
tonawandares
Posts: 22
Joined: Mon Mar 26, 2018 12:51 pm

Re: SSM Additional Spawns Al Nas DCF

Post by tonawandares »

Well, it didn't help the issue.
From a coding perspective, this makes absolutely no sense to me.

It isn't like I haven't used these same codes on other maps.
I've never seen it show both spawn points for one side.
In fact, I don't know how it can when it is clearly set for team 2 in the objecttemplates and the objectspawns
I've even separated them using totally different spawners but they will both be seen by red only.

sigh

Well, I'm game for anything anyone might have.
I'd feel better if it didn't work for either team than to have both spawns showing for one team.

thanks,


~ tona
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: SSM Additional Spawns Al Nas DCF

Post by freddy »

In vanilla, i usually snitch the soldier spawns from the subs when i need some. If you dont use any subs in that map you could give it a try.

Code: Select all

ObjectTemplate.Active Sub7CComplex
ObjectTemplate.removeTemplate 4

ObjectTemplate.Active GatoComplex
ObjectTemplate.removeTemplate 4
This gives GatoDriverSoldierSpawn and Sub7CDriverSoldierSpawn you can use. Also need to spawn the subs somewhere hidden in the map.
tonawandares
Posts: 22
Joined: Mon Mar 26, 2018 12:51 pm

Re: SSM Additional Spawns Al Nas DCF

Post by tonawandares »

freddy wrote:In vanilla, i usually snitch the soldier spawns from the subs when i need some. If you dont use any subs in that map you could give it a try.

Code: Select all

ObjectTemplate.Active Sub7CComplex
ObjectTemplate.removeTemplate 4

ObjectTemplate.Active GatoComplex
ObjectTemplate.removeTemplate 4
This gives GatoDriverSoldierSpawn and Sub7CDriverSoldierSpawn you can use. Also need to spawn the subs somewhere hidden in the map.
I will give a try.

Thanks,

~ tona
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