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Converting BF2 heightmap to BF1942

Posted: Sat Oct 13, 2018 2:04 am
by Jim2102
I am currently stuck on porting a BF2 heightmap for a BF1942 map. I had an idea to make a map using the terrain from the BF2 Special Forces map Devil's Perch as a template, but I can't seem to get it to work. I tried using the BGF Heightmap tool to resize the image for BF1942 map size. Didn't work. The terrain ingame either shows no terrain at all or only a small distorted portion of the heightmap. I tried bringing the heightmap into Photoshop, resizing, and saving from there. Still didn't work. Does anyone here have an idea on how to get this working properly? Thanks

Re: Converting BF2 heightmap to BF1942

Posted: Wed Oct 31, 2018 7:58 pm
by GoodDayToDie!!
For the sake of bumping your thread: I have no experience with BF2. Best of luck Sir!

Re: Converting BF2 heightmap to BF1942

Posted: Sun Nov 04, 2018 11:20 pm
by Jim2102
I actually figured out this issue. Originally, I thought heightmaps were the same size as small, medium, large bf1942 maps:

Small: 1024
Medium: 2048
Large: 4096

However heightmaps go by these sizes:

Small: 128
Medium: 512
Large: 1024 (I'm guessing)

Re: Converting BF2 heightmap to BF1942

Posted: Sun Nov 11, 2018 3:22 pm
by takiwa
BF2 heightmaps are also not the same pixel size as BF1942 maps...they are 1 pxl bigger. A BF1942 map is 512x512, while a BF2 map is 513x513, and so on...