[Solved]Terrain Glitch

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[Solved]Terrain Glitch

Postby GoodDayToDie!! » Tue Aug 28, 2018 4:44 am

Has anyone had this problem before? I cannot seem to find a fix. I am revising an old map for the Interstate82 mod.
Altering the terrain and fog view distances has not had any effect.

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Cheers,
Last edited by GoodDayToDie!! on Wed Nov 14, 2018 6:30 am, edited 1 time in total.
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Re: Terrain Glitch

Postby freddy » Wed Aug 29, 2018 5:41 pm

Only time i´ve seen something like that, was when i was messing around with the "GeometryTemplate.yScale 0.6" in the terrain.con file

There is some other code there like "GeometryTemplate.texOffsetX" and "GeometryTemplate.texOffsetY" im just guessing now, but may be worth a look at the values
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Re: Terrain Glitch

Postby Jim2102 » Wed Aug 29, 2018 11:46 pm

I've only seen that happen for me when I gave the fog or view distance really high values, but that might just be for me, not sure
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Re: Terrain Glitch

Postby one » Thu Aug 30, 2018 6:18 am

That usually happens when GeometryTemplate.LodDistance in terrain.con is too high.
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Re: Terrain Glitch

Postby takiwa » Sun Nov 11, 2018 3:26 pm

open the map in an editor and apply the smoothing tool. You have ground vertices that are unstitched...not sure of the exact terminology, but that's what I call it. You will see these same "glitches" when modeling the terrain in Ed42 before smoothing
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Re: Terrain Glitch

Postby GoodDayToDie!! » Wed Nov 14, 2018 6:29 am

Solved
I lowered the terrain distance back to default 350 and tweeked the init.con.
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