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SSM - Weapons Bunkers CTF

Posted: Fri Aug 17, 2018 11:36 pm
by tonawandares
I am trying to mod weapons bunkers CTF to where the entire battle is in the fenced-in yard of the Red "main".
I've moved the flags to fence posts in the middle to opposite sides.
What I'm having an issue with is the original white spawn points. One at Red and one at Blue main
I want them to be located at each of the new flags on the posts then have various spawn points throughout the yard for each side.
First, what controls those original white dots? Is it in the spawnpoint manager?
If I change the coords in control points I'll get double flags.

Thanks for any input.

~ tona

Re: SSM - Weapons Bunkers CTF

Posted: Mon Aug 20, 2018 5:41 am
by GoodDayToDie!!
Open the map in Battlecraft and move the spawn points around to where you want them.

Re: SSM - Weapons Bunkers CTF

Posted: Sat Aug 25, 2018 3:37 am
by Swaffy
GoodDayToDie!! wrote:Open the map in Battlecraft
Also note Battlecraft loads Conquest so you may need to copy over some code, do your editing, then copy it back - replacing the CTF code while keeping the original Conquest code.

Re: SSM - Weapons Bunkers CTF

Posted: Sat Aug 25, 2018 3:49 pm
by tonawandares
I've never really used Battlecraft but I suppose it isn't too late to learn.
I've modded via WinRFA
thanks for the direction

Re: SSM - Weapons Bunkers CTF

Posted: Mon Aug 27, 2018 12:14 pm
by Swaffy
tonawandares wrote:I've never really used Battlecraft but I suppose it isn't too late to learn.
Save your effort and learn Ed'42, there is a reason we call it Battlecrap

Re: SSM - Weapons Bunkers CTF

Posted: Tue Aug 28, 2018 1:17 am
by GoodDayToDie!!
I find BattleCraft very user friendly. If you decide to use it and have any questions let us know.

"Smoke 'em Out!!"

Re: SSM - Weapons Bunkers CTF

Posted: Wed Sep 25, 2019 3:10 am
by tonawandares
Any/All,

SSM:
CTF:

I am working with DC_Weapon_Bunkers
I am confining the battle to within what is originally Axis Main
I've moved the flags to where I want.
I have my coordinates for where I want the Coalition SoldierSpawns; there are originally (5); I'll add another for a total of (6)

I have found (21) original Axis SoldierSpawns
I want to reduce that to (6)

SoldierSpawns.con

Code: Select all

rem SoldierSpawns.con created by Battlecraft 1942
rem (C:\Program Files\EA GAMES\Battlefield 1942\Mods\mydesert\bf1942\levels\DC_Weapon_Bunkers_SnD/conquest/SoldierSpawns.con)

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn1  ---
rem ----------------------------------------- 
Object.create CoallitionBase_Spawn1
Object.absolutePosition 498.35/74.89/396.07
Object.rotation 119.00/0.00/0.00

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn2  ---
rem ----------------------------------------- 
Object.create CoallitionBase_Spawn2
Object.absolutePosition 529.52/74.88/364.13
Object.rotation 0.00/0.00/0.00

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn3  ---
rem ----------------------------------------- 
Object.create CoallitionBase_Spawn3
Object.absolutePosition 560.66/74.81/389.76
Object.rotation -47.00/0.00/0.00

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn4  ---
rem ----------------------------------------- 
Object.create CoallitionBase_Spawn4
Object.absolutePosition 528.96/74.52/416.41
Object.rotation 158.00/0.00/0.00

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn5  ---
rem ----------------------------------------- 
Object.create CoallitionBase_Spawn5
Object.absolutePosition 536.37/74.49/385.37
Object.rotation 0.00/0.00/0.00

rem EndOfFile
SoldierSpawnTemplates.con

Code: Select all

rem SoldierSpawnTemplates.con created by Battlecraft 1942
rem (C:\Program Files\EA GAMES\Battlefield 1942\Mods\mydesert\bf1942\levels\DC_Weapon_Bunkers_SnD/conquest/SoldierSpawnTemplates.con)

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn1  ---
rem ----------------------------------------- 
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn1
ObjectTemplate.setSpawnId 2
ObjectTemplate.setGroup 2

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn2  ---
rem ----------------------------------------- 
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn2
ObjectTemplate.setSpawnId 3
ObjectTemplate.setGroup 2

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn3  ---
rem ----------------------------------------- 
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn3
ObjectTemplate.setSpawnId 4
ObjectTemplate.setGroup 2

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn4  ---
rem ----------------------------------------- 
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn4
ObjectTemplate.setSpawnId 5
ObjectTemplate.setGroup 2

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn5  ---
rem ----------------------------------------- 
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn5
ObjectTemplate.setSpawnId 6
ObjectTemplate.setGroup 2

rem EndOfFile
SpawnPointManagerSettings.con

Code: Select all

rem SoldierSpawnTemplates.con created by Battlecraft 1942
rem (C:\Program Files\EA GAMES\Battlefield 1942\Mods\mydesert\bf1942\levels\DC_Weapon_Bunkers_SnD/conquest/SoldierSpawnTemplates.con)

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn1  ---
rem ----------------------------------------- 
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn1
ObjectTemplate.setSpawnId 2
ObjectTemplate.setGroup 2

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn2  ---
rem ----------------------------------------- 
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn2
ObjectTemplate.setSpawnId 3
ObjectTemplate.setGroup 2

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn3  ---
rem ----------------------------------------- 
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn3
ObjectTemplate.setSpawnId 4
ObjectTemplate.setGroup 2

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn4  ---
rem ----------------------------------------- 
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn4
ObjectTemplate.setSpawnId 5
ObjectTemplate.setGroup 2

rem ----------------------------------------- 
rem ---  CoallitionBase_Spawn5  ---
rem ----------------------------------------- 
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn5
ObjectTemplate.setSpawnId 6
ObjectTemplate.setGroup 2

rem EndOfFile
I do not understand where the existing 21 Axis SoldierSpawn locations are?

help?

~ tona