I am trying to mod weapons bunkers CTF to where the entire battle is in the fenced-in yard of the Red "main".
I've moved the flags to fence posts in the middle to opposite sides.
What I'm having an issue with is the original white spawn points. One at Red and one at Blue main
I want them to be located at each of the new flags on the posts then have various spawn points throughout the yard for each side.
First, what controls those original white dots? Is it in the spawnpoint manager?
If I change the coords in control points I'll get double flags.
Thanks for any input.
~ tona
SSM - Weapons Bunkers CTF
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Re: SSM - Weapons Bunkers CTF
Open the map in Battlecraft and move the spawn points around to where you want them.
![Image](http://i288.photobucket.com/albums/ll168/ATF_redline/gttdsig2.jpg)
Re: SSM - Weapons Bunkers CTF
Also note Battlecraft loads Conquest so you may need to copy over some code, do your editing, then copy it back - replacing the CTF code while keeping the original Conquest code.GoodDayToDie!! wrote:Open the map in Battlecraft
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
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Re: SSM - Weapons Bunkers CTF
I've never really used Battlecraft but I suppose it isn't too late to learn.
I've modded via WinRFA
thanks for the direction
I've modded via WinRFA
thanks for the direction
Re: SSM - Weapons Bunkers CTF
Save your effort and learn Ed'42, there is a reason we call it Battlecraptonawandares wrote:I've never really used Battlecraft but I suppose it isn't too late to learn.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
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Re: SSM - Weapons Bunkers CTF
I find BattleCraft very user friendly. If you decide to use it and have any questions let us know.
"Smoke 'em Out!!"
"Smoke 'em Out!!"
![Image](http://i288.photobucket.com/albums/ll168/ATF_redline/gttdsig2.jpg)
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Re: SSM - Weapons Bunkers CTF
Any/All,
SSM:
CTF:
I am working with DC_Weapon_Bunkers
I am confining the battle to within what is originally Axis Main
I've moved the flags to where I want.
I have my coordinates for where I want the Coalition SoldierSpawns; there are originally (5); I'll add another for a total of (6)
I have found (21) original Axis SoldierSpawns
I want to reduce that to (6)
SoldierSpawns.con
SoldierSpawnTemplates.con
SpawnPointManagerSettings.con
I do not understand where the existing 21 Axis SoldierSpawn locations are?
help?
~ tona
SSM:
CTF:
I am working with DC_Weapon_Bunkers
I am confining the battle to within what is originally Axis Main
I've moved the flags to where I want.
I have my coordinates for where I want the Coalition SoldierSpawns; there are originally (5); I'll add another for a total of (6)
I have found (21) original Axis SoldierSpawns
I want to reduce that to (6)
SoldierSpawns.con
Code: Select all
rem SoldierSpawns.con created by Battlecraft 1942
rem (C:\Program Files\EA GAMES\Battlefield 1942\Mods\mydesert\bf1942\levels\DC_Weapon_Bunkers_SnD/conquest/SoldierSpawns.con)
rem -----------------------------------------
rem --- CoallitionBase_Spawn1 ---
rem -----------------------------------------
Object.create CoallitionBase_Spawn1
Object.absolutePosition 498.35/74.89/396.07
Object.rotation 119.00/0.00/0.00
rem -----------------------------------------
rem --- CoallitionBase_Spawn2 ---
rem -----------------------------------------
Object.create CoallitionBase_Spawn2
Object.absolutePosition 529.52/74.88/364.13
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- CoallitionBase_Spawn3 ---
rem -----------------------------------------
Object.create CoallitionBase_Spawn3
Object.absolutePosition 560.66/74.81/389.76
Object.rotation -47.00/0.00/0.00
rem -----------------------------------------
rem --- CoallitionBase_Spawn4 ---
rem -----------------------------------------
Object.create CoallitionBase_Spawn4
Object.absolutePosition 528.96/74.52/416.41
Object.rotation 158.00/0.00/0.00
rem -----------------------------------------
rem --- CoallitionBase_Spawn5 ---
rem -----------------------------------------
Object.create CoallitionBase_Spawn5
Object.absolutePosition 536.37/74.49/385.37
Object.rotation 0.00/0.00/0.00
rem EndOfFile
Code: Select all
rem SoldierSpawnTemplates.con created by Battlecraft 1942
rem (C:\Program Files\EA GAMES\Battlefield 1942\Mods\mydesert\bf1942\levels\DC_Weapon_Bunkers_SnD/conquest/SoldierSpawnTemplates.con)
rem -----------------------------------------
rem --- CoallitionBase_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn1
ObjectTemplate.setSpawnId 2
ObjectTemplate.setGroup 2
rem -----------------------------------------
rem --- CoallitionBase_Spawn2 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn2
ObjectTemplate.setSpawnId 3
ObjectTemplate.setGroup 2
rem -----------------------------------------
rem --- CoallitionBase_Spawn3 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn3
ObjectTemplate.setSpawnId 4
ObjectTemplate.setGroup 2
rem -----------------------------------------
rem --- CoallitionBase_Spawn4 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn4
ObjectTemplate.setSpawnId 5
ObjectTemplate.setGroup 2
rem -----------------------------------------
rem --- CoallitionBase_Spawn5 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn5
ObjectTemplate.setSpawnId 6
ObjectTemplate.setGroup 2
rem EndOfFile
Code: Select all
rem SoldierSpawnTemplates.con created by Battlecraft 1942
rem (C:\Program Files\EA GAMES\Battlefield 1942\Mods\mydesert\bf1942\levels\DC_Weapon_Bunkers_SnD/conquest/SoldierSpawnTemplates.con)
rem -----------------------------------------
rem --- CoallitionBase_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn1
ObjectTemplate.setSpawnId 2
ObjectTemplate.setGroup 2
rem -----------------------------------------
rem --- CoallitionBase_Spawn2 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn2
ObjectTemplate.setSpawnId 3
ObjectTemplate.setGroup 2
rem -----------------------------------------
rem --- CoallitionBase_Spawn3 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn3
ObjectTemplate.setSpawnId 4
ObjectTemplate.setGroup 2
rem -----------------------------------------
rem --- CoallitionBase_Spawn4 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn4
ObjectTemplate.setSpawnId 5
ObjectTemplate.setGroup 2
rem -----------------------------------------
rem --- CoallitionBase_Spawn5 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint CoallitionBase_Spawn5
ObjectTemplate.setSpawnId 6
ObjectTemplate.setGroup 2
rem EndOfFile
help?
~ tona