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Re: *SSM Limiting Altitude in SA342s

Posted: Tue Apr 17, 2018 1:06 am
by freddy
Swaffy wrote:Test ran on Swaffy's Mod on map A Test Map.
Code saved in ObjectSpawnTemplates.con under Conquest.

Code tested:
game.setphysics.airDensityZeroAtHeight 10
physics.airDensityZeroAtHeight

try again :)

Re: *SSM Limiting Altitude in SA342s

Posted: Tue Apr 17, 2018 1:42 am
by russ
Here's what happens when someone drops the zero air density altitude to zero while you are flying:



Here's what happens when it's zero at takeoff:



Note that the takeoff roll is quite fast. It looks like if anything it will make helicopters better.

Re: *SSM Limiting Altitude in SA342s

Posted: Wed Apr 25, 2018 2:00 am
by tonawandares
All who contributed...I really appreciated all of the input.
It seems that I may not be able to find a server-side remedy for this as I was thinking.
I was given a suggestion of increasing the "fog" to disorientate the helo pilot quickly, much like the "dust" in Dustbowl.
I don't believe it is actually fog or dust I'll be modding; maybe visibility, but I'm beginning my search for how to do that server-side.

Again thank you all. You all provided great possibilities.

~tona

Re: *SSM Limiting Altitude in SA342s

Posted: Wed Apr 25, 2018 6:04 am
by russ
Another quick idea. You could put in some death bubbles at altitude.

Re: *SSM Limiting Altitude in SA342s

Posted: Wed Apr 25, 2018 7:38 pm
by freddy
russ wrote:Another quick idea. You could put in some death bubbles at altitude.
Thats a good idea!

Re: *SSM Limiting Altitude in SA342s

Posted: Thu Apr 26, 2018 2:35 am
by Swaffy
freddy wrote:
russ wrote:Another quick idea. You could put in some death bubbles at altitude.
Thats a good idea!
I'm not sure how these would work since they are spherical

Re: *SSM Limiting Altitude in SA342s

Posted: Fri Apr 27, 2018 4:33 am
by freddy
The same way a runway can supply planes with ammo for example.

Re: *SSM Limiting Altitude in SA342s

Posted: Fri Apr 27, 2018 7:59 am
by russ
You just put a bunch of bubbles at altitude. Depending on how the engine works, you might be able to cheat and put it at 10,000,000 meters or something and set the radius to 9,999,900 meters.

Re: *SSM Limiting Altitude in SA342s

Posted: Sat Apr 28, 2018 11:53 pm
by tonawandares
russ wrote:You just put a bunch of bubbles at altitude. Depending on how the engine works, you might be able to cheat and put it at 10,000,000 meters or something and set the radius to 9,999,900 meters.
I will certainly give it a try! Thanks.

~tona

Re: *SSM Limiting Altitude in SA342s

Posted: Wed May 02, 2018 2:10 am
by tonawandares
Russ is the Winner...I wish I had a prize for you but I do give you a round of applause and a big thank you.

For our needs, I set nine positions at 500 alt.
I set the radius at 250 which is total overkill. I think it could have easily been 100..
The 250 ensures total overlap and full map coverage.
It works like a charm.
I set the kill rate down so the pilot has enough time to drop altitude to keep gameplay in tack.

Once again, a big thanks to you guys for all of your ideas.
I learned a lot doing this.

~tona