*SSM Limiting Altitude in SA342s
Posted: Tue Mar 27, 2018 9:12 pm
Hello all,
DC map modded and pushed to DCF
I'm tooling around with Lost Village CTF.
We use two SA342s' one at each Main.
We've recently taken them out until we can come up with a resolution.
If the flag is taken by the helo and subsequently the other flag is taken by helo as well, the players fly into the nevershpere.
We've tried kicking players but honestly, when you have a bunch of old timers still playing this game you don't really want to ban anyone, but it's annoying and we still have annoying players.
I've read several threads touching on this but I'm not sure anyone ever came to a conclusion on it.
I was hoping someone had developed a more plausible solution.
Things discussed previously were centered around torque. If you reduce the torque of the helo, it could only have enough momentum to go so high.
I want to explore this, however, I'm unsure about which torque?
Below is pulled from the physics of the SA-342s
ObjectTemplate.create Engine SA342DummyEngine
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque .1
ObjectTemplate.setDifferential .1
ObjectTemplate.create Engine SA342DummyRearEngine
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque .1
ObjectTemplate.setDifferential .1
ObjectTemplate.create Engine SA342HoverEngine1
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 15
ObjectTemplate.setDifferential 3.5
ObjectTemplate.create Engine SA342HoverEngine2
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 15
ObjectTemplate.setDifferential 3.5
ObjectTemplate.create Engine SA342HoverEngine3
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 15
ObjectTemplate.setDifferential 3.5
I'm curious if after all this time someone found what works.
thanks
tona
DC map modded and pushed to DCF
I'm tooling around with Lost Village CTF.
We use two SA342s' one at each Main.
We've recently taken them out until we can come up with a resolution.
If the flag is taken by the helo and subsequently the other flag is taken by helo as well, the players fly into the nevershpere.
We've tried kicking players but honestly, when you have a bunch of old timers still playing this game you don't really want to ban anyone, but it's annoying and we still have annoying players.
I've read several threads touching on this but I'm not sure anyone ever came to a conclusion on it.
I was hoping someone had developed a more plausible solution.
Things discussed previously were centered around torque. If you reduce the torque of the helo, it could only have enough momentum to go so high.
I want to explore this, however, I'm unsure about which torque?
Below is pulled from the physics of the SA-342s
ObjectTemplate.create Engine SA342DummyEngine
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque .1
ObjectTemplate.setDifferential .1
ObjectTemplate.create Engine SA342DummyRearEngine
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque .1
ObjectTemplate.setDifferential .1
ObjectTemplate.create Engine SA342HoverEngine1
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 15
ObjectTemplate.setDifferential 3.5
ObjectTemplate.create Engine SA342HoverEngine2
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 15
ObjectTemplate.setDifferential 3.5
ObjectTemplate.create Engine SA342HoverEngine3
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 15
ObjectTemplate.setDifferential 3.5
I'm curious if after all this time someone found what works.
thanks
tona