*SSM Limiting Altitude in SA342s

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Re: *SSM Limiting Altitude in SA342s

Postby freddy » Tue Apr 17, 2018 1:06 am

Swaffy wrote:Test ran on Swaffy's Mod on map A Test Map.
Code saved in ObjectSpawnTemplates.con under Conquest.

Code tested:
game.setphysics.airDensityZeroAtHeight 10

physics.airDensityZeroAtHeight

try again :)
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Re: *SSM Limiting Altitude in SA342s

Postby russ » Tue Apr 17, 2018 1:42 am

Here's what happens when someone drops the zero air density altitude to zero while you are flying:



Here's what happens when it's zero at takeoff:



Note that the takeoff roll is quite fast. It looks like if anything it will make helicopters better.
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Re: *SSM Limiting Altitude in SA342s

Postby tonawandares » Wed Apr 25, 2018 2:00 am

All who contributed...I really appreciated all of the input.
It seems that I may not be able to find a server-side remedy for this as I was thinking.
I was given a suggestion of increasing the "fog" to disorientate the helo pilot quickly, much like the "dust" in Dustbowl.
I don't believe it is actually fog or dust I'll be modding; maybe visibility, but I'm beginning my search for how to do that server-side.

Again thank you all. You all provided great possibilities.

~tona
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Re: *SSM Limiting Altitude in SA342s

Postby russ » Wed Apr 25, 2018 6:04 am

Another quick idea. You could put in some death bubbles at altitude.
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Re: *SSM Limiting Altitude in SA342s

Postby freddy » Wed Apr 25, 2018 7:38 pm

russ wrote:Another quick idea. You could put in some death bubbles at altitude.

Thats a good idea!
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Re: *SSM Limiting Altitude in SA342s

Postby Swaffy » Thu Apr 26, 2018 2:35 am

freddy wrote:
russ wrote:Another quick idea. You could put in some death bubbles at altitude.

Thats a good idea!

I'm not sure how these would work since they are spherical
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