*SSM Limiting Altitude in SA342s

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Re: *SSM Limiting Altitude in SA342s

Postby freddy » Tue Apr 17, 2018 1:06 am

Swaffy wrote:Test ran on Swaffy's Mod on map A Test Map.
Code saved in ObjectSpawnTemplates.con under Conquest.

Code tested:
game.setphysics.airDensityZeroAtHeight 10

physics.airDensityZeroAtHeight

try again :)
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Re: *SSM Limiting Altitude in SA342s

Postby russ » Tue Apr 17, 2018 1:42 am

Here's what happens when someone drops the zero air density altitude to zero while you are flying:



Here's what happens when it's zero at takeoff:



Note that the takeoff roll is quite fast. It looks like if anything it will make helicopters better.
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Re: *SSM Limiting Altitude in SA342s

Postby tonawandares » Wed Apr 25, 2018 2:00 am

All who contributed...I really appreciated all of the input.
It seems that I may not be able to find a server-side remedy for this as I was thinking.
I was given a suggestion of increasing the "fog" to disorientate the helo pilot quickly, much like the "dust" in Dustbowl.
I don't believe it is actually fog or dust I'll be modding; maybe visibility, but I'm beginning my search for how to do that server-side.

Again thank you all. You all provided great possibilities.

~tona
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Re: *SSM Limiting Altitude in SA342s

Postby russ » Wed Apr 25, 2018 6:04 am

Another quick idea. You could put in some death bubbles at altitude.
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Re: *SSM Limiting Altitude in SA342s

Postby freddy » Wed Apr 25, 2018 7:38 pm

russ wrote:Another quick idea. You could put in some death bubbles at altitude.

Thats a good idea!
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Re: *SSM Limiting Altitude in SA342s

Postby Swaffy » Thu Apr 26, 2018 2:35 am

freddy wrote:
russ wrote:Another quick idea. You could put in some death bubbles at altitude.

Thats a good idea!

I'm not sure how these would work since they are spherical
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Re: *SSM Limiting Altitude in SA342s

Postby freddy » Fri Apr 27, 2018 4:33 am

The same way a runway can supply planes with ammo for example.
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Re: *SSM Limiting Altitude in SA342s

Postby russ » Fri Apr 27, 2018 7:59 am

You just put a bunch of bubbles at altitude. Depending on how the engine works, you might be able to cheat and put it at 10,000,000 meters or something and set the radius to 9,999,900 meters.
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Re: *SSM Limiting Altitude in SA342s

Postby tonawandares » Sat Apr 28, 2018 11:53 pm

russ wrote:You just put a bunch of bubbles at altitude. Depending on how the engine works, you might be able to cheat and put it at 10,000,000 meters or something and set the radius to 9,999,900 meters.


I will certainly give it a try! Thanks.

~tona
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Re: *SSM Limiting Altitude in SA342s

Postby tonawandares » Wed May 02, 2018 2:10 am

Russ is the Winner...I wish I had a prize for you but I do give you a round of applause and a big thank you.

For our needs, I set nine positions at 500 alt.
I set the radius at 250 which is total overkill. I think it could have easily been 100..
The 250 ensures total overlap and full map coverage.
It works like a charm.
I set the kill rate down so the pilot has enough time to drop altitude to keep gameplay in tack.

Once again, a big thanks to you guys for all of your ideas.
I learned a lot doing this.

~tona
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