Texture of road in Liberation of Caen

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Zapp
Posts: 18
Joined: Thu Aug 29, 2013 2:42 pm

Texture of road in Liberation of Caen

Post by Zapp »

Hello there !

Here is the first of a lot of question I should ask in the incoming months.
Be aware I've already made maps with BC42, I know a lot about the editor, but I know very few about modding. I just know how to add some special items like JU88 or Pak40.

I'm making a map and I wonder about something : I can't put a hand on the texture of the roads in the BF42 map "Liberation of Caen".
Only 3 road textures are available : Paved road, dirt road, sand road. And none of them really looks like a real road.

I thought about using the "painting tool" but it must take years and it's not a very precise tool :(
And besides everything disappears when you generate the surface map again...

Please help...
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: Texture of road in Liberation of Caen

Post by freddy »

maybe this thread can help viewtopic.php?f=40&t=113
Zapp
Posts: 18
Joined: Thu Aug 29, 2013 2:42 pm

Re: Texture of road in Liberation of Caen

Post by Zapp »

I saw these videos are using Editor42.
What is really Ed42 ? Is this an editor for Battlefield 42, just like Battlecraft ? Is it more powerful ?
smurf118
Posts: 55
Joined: Thu Feb 21, 2013 6:40 pm

Re: Texture of road in Liberation of Caen

Post by smurf118 »

It's a smoother editor which is more user friendly. Texturing is a lot easier too, but it can be a tad frustrating when setting up the files. Don't un-install Battle craft if you do download ED, as you'll require it for some of the basic files.
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Zapp
Posts: 18
Joined: Thu Aug 29, 2013 2:42 pm

Re: Texture of road in Liberation of Caen

Post by Zapp »

Ok, thanks. I downloaded it yesterday and I'll try to handle it the next days. Crazy to use 2 editors for 1 game :D
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Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Texture of road in Liberation of Caen

Post by Swaffy »

Zapp wrote:Crazy to use 2 editors for 1 game :D
Actually, it's quite normal. Some programs simply have features that another program might lack. Kind of like how GIMP 2 handles .DDS alpha channels versus how Photoshop CS5 handles them.
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