Apache Thunder wrote:From my experience, BF1942 has always been real picky with the wav files. The only app I've found to work for me 100% of the time is "Xilosoft Wav Converter". I edit/create/port a wav file, then run it through that converter. It's also what I use to down sample wav files for the 22Khz and 11Khz wav folders. But don't upsample with this program. It doesn't work correctly. If you up sample a 22kHz to 44kHz, then you'll find the resulting file will play twice as fast. You can upsample with another program like the windows sound recorder app, then run it through this program without changing the frequency and the resulting file(s) will be useuable in BF1942.
I use the wave editor program that comes with the Nero suite for editing sound files. For example, the weapon fire sounds and engine file sounds from Battlefield Heroes needed to be edited to work in BF1942. And the waveditor is what I used. But even that program won't output wave files that BF42 likes. Thus I run all the wav files through that Xilosoft app, and then they work like a charm.
Sarge31FR wrote:I use "GoldWave" as sound editor, and wave files have to be saved in this format:
Wave PCM signed 16 bit, 44100Hz, stereo (or mono).
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