Some interesting things achieved with c_CGStaticObjects

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Re: Some interesting things achieved with c_CGStaticObjects

Postby Diamondback » Sat Apr 18, 2020 7:04 pm

Is there anything that could be done to make the CTF flag respond to meshes?
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Re: Some interesting things achieved with c_CGStaticObjects

Postby Apache Thunder » Thu Apr 30, 2020 6:17 am

The CTF flag behavior is probably a hard coded thing. Not sure it can be controls via normal means. :(
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Re: Some interesting things achieved with c_CGStaticObjects

Postby freddy » Thu Apr 30, 2020 10:22 am

Instead of making the flag do object stuff, maybe one could just snatch some of its functions and use them on a object instead. Need to dissect that flags function.
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Re: Some interesting things achieved with c_CGStaticObjects

Postby Diamondback » Thu May 14, 2020 1:49 pm

freddy wrote:Instead of making the flag do object stuff, maybe one could just snatch some of its functions and use them on a object instead. Need to dissect that flags function.


By doing this you wouldn’t get the CTF flag announcements when a flag is dropped, stolen or captured.
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Re: Some interesting things achieved with c_CGStaticObjects

Postby freddy » Thu May 14, 2020 10:36 pm

I dont know. It was just a suggestion to look at the problem from another angle.

I mean its already possible to use the flags "tag" function on players without even having any ctf flags in the map.
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Re: Some interesting things achieved with c_CGStaticObjects

Postby Shikikan2000 » Sun Aug 16, 2020 10:52 pm

Hi Everybody i'm new here.. i'm also doing a bit of modding in bf1942 and its mods, but i still need alot of help from experts :)
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