by Classical Modder » Tue Jun 13, 2017 3:37 am
This is actually a very interesting discovery. I see dynamic lighting in BF1942 (inside objects) as a possibility now.
One could for example create a pitch black rectangular fog mesh. Inside that mesh, another fog mesh would be made with an alpha layer that would be bright yellow (the light source). The fog mesh with the yellow alpha layer is addtemplated to a PCO.
When the PCO is destroyed, the fog mesh addtemplated to it then disappears, making the yellow alpha texture layer and therefore the light source, disappear, leaving the player in complete darkness. A "shut down the enemy power grid" type of map could be made with this I guess.
This looks promising.