ViewMatIDs 1.2

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ViewMatIDs 1.2

Postby takiwa » Wed Jan 24, 2018 10:56 pm

ViewMatIDs 1.2

Does anyone happen to have a copy of this tool? I cant seem to find it anywhere for download :/
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Re: ViewMatIDs 1.2

Postby Swaffy » Sat Jan 27, 2018 3:36 am

Don't think I have ever seen that. But if you need Mat ID notes, here is a text file I personally set up

Code: Select all

-------------------------------------------------------------------------------
Vanilla material notes, taken from Giant Grid O' Death.
http://www.realtimerendering.com/erich/bf1942/weapongrid.html
-------------------------------------------------------------------------------

40 Soldier Head
41 Soldier Body
42 Soldier Arms/Legs

43 Car: Kubel (hood/lower front)
44 ?
45 Car: Willy (all)
        Kubel (most of body)
   *    Landing Craft

46 Arty/APC: Halftracks (side/rear)
             Katyusha   (body)
             Wespe      (turret)
             Priest     (back/upper side)

47 Arty/APC: Halftracks (hood)
             Priest     (top front)
48 ?
49 ?

50 Tank: Sherman (rear)
         ChiHa, PnzIV, T34-med (top/rear)
   *     Flak guns

51 Tank: Sherman        (side/top/track)
         Halftrck       (wheel/track)
         Tiger          (rear/track)
         ChiHa          (side)
         M10            (rear/top/track)
         PnzIV, T34-med (side/track)
         T34-hvy        (rear/top/track)
         Wespe          (front/track)
         Priest         (bottom front/track)

52 Tank: Sherman, ChiHa, PnzIV, T34-med (front)

53 Tank: Tiger        (side/top)
         M10, T34-hvy (side)
   *     Defgun

54 Tank: Tiger, M10, T34-hvy (front)

55 Sub (hull)
56 Ships (underwater), Sub (conning tower)
57 Destroyer (turret)
58 Destroyer (hull/super)
59 Battleship + Carrier (hull/super)

60 Planes: Mstng, Crsr, Sptfr, Yak9, Ju87, Bf109 (engines/cockpit)
           Zero (engines/cockpit/fuselage)
           SBD  (all)

61 Planes: <most>    (wings)
           Mustang (tail)

62 Planes: Mustang (wings)
           B17     (tail)

63 Planes: D3A1, Ju87 (cockpit)
           <most>     (tail)
64 ?
65 ?

66 Ships (wood deck)
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Re: ViewMatIDs 1.2

Postby takiwa » Sun Jan 28, 2018 8:28 am

Swaffy wrote:Don't think I have ever seen that. But if you need Mat ID notes, here is a text file I personally set up

Code: Select all

-------------------------------------------------------------------------------
Vanilla material notes, taken from Giant Grid O' Death.
http://www.realtimerendering.com/erich/bf1942/weapongrid.html
-------------------------------------------------------------------------------

40 Soldier Head
41 Soldier Body
42 Soldier Arms/Legs

43 Car: Kubel (hood/lower front)
44 ?
45 Car: Willy (all)
        Kubel (most of body)
   *    Landing Craft

46 Arty/APC: Halftracks (side/rear)
             Katyusha   (body)
             Wespe      (turret)
             Priest     (back/upper side)

47 Arty/APC: Halftracks (hood)
             Priest     (top front)
48 ?
49 ?

50 Tank: Sherman (rear)
         ChiHa, PnzIV, T34-med (top/rear)
   *     Flak guns

51 Tank: Sherman        (side/top/track)
         Halftrck       (wheel/track)
         Tiger          (rear/track)
         ChiHa          (side)
         M10            (rear/top/track)
         PnzIV, T34-med (side/track)
         T34-hvy        (rear/top/track)
         Wespe          (front/track)
         Priest         (bottom front/track)

52 Tank: Sherman, ChiHa, PnzIV, T34-med (front)

53 Tank: Tiger        (side/top)
         M10, T34-hvy (side)
   *     Defgun

54 Tank: Tiger, M10, T34-hvy (front)

55 Sub (hull)
56 Ships (underwater), Sub (conning tower)
57 Destroyer (turret)
58 Destroyer (hull/super)
59 Battleship + Carrier (hull/super)

60 Planes: Mstng, Crsr, Sptfr, Yak9, Ju87, Bf109 (engines/cockpit)
           Zero (engines/cockpit/fuselage)
           SBD  (all)

61 Planes: <most>    (wings)
           Mustang (tail)

62 Planes: Mustang (wings)
           B17     (tail)

63 Planes: D3A1, Ju87 (cockpit)
           <most>     (tail)
64 ?
65 ?

66 Ships (wood deck)

Got a few more than that...
Code: Select all
Material 0 = Default (used on wheels a lot)
Material 1 = Water
Material 2 = Dry grass
Material 3 = Juicy grass
Material 4 = Dry dirt
Material 5 = Wet dirt
Material 6 = Mud
Material 7 = Reserved (Outside map)
Material 8 = Gravel
Material 9 = Frozen ground
Material 10= Dry sand (El Alamein)
Material 11= Wet sand
Material 12= Rock (Omaha beach)
Material 13= Sand Road
Material 14= Dirt road
Material 15= Paved road

Material 37= Wheels (on a car/vehicle) * using 92 instead will give you improved traction for racing etc
Material 39= Used on M3 Grant wheels, instead of 37

Material 70= Grenade

Material 80= Solid Wood
Material 81= Wood
Material 82= Thin Wood
Material 83= Hollow Wood
Material 84= Solid Metal
Material 85= Metal
Material 86= Thin Metal
Material 87= Hollow Metal
Material 88= Solid Stone (Rock)

Material 90= ?? Found on COL02 of aircraft

Material 92= Concrete (also works very well on wheels for improved grip)
Material 93= Reinforced Concrete
Material 94= Flesh
Material 95= Rubber
Material 96= Stone stairs
Material 97= Wood stairs
Material 98= Iron stairs
Material 99= Instant death to soldiers

Material 100= Exterior Stone Wall
Material 101= Interior Stone Wall
Material 102= Exterior brick Wall
Material 103= Interior brick Wall
Material 104= Exterior wooden Wall
Material 105= Interior wooden Wall
Material 106= Wooden Fence
Material 107= Sandbags
Material 108= Grate
Material 109= Wooden Fence
Material 110= Wire Fence
Material 111= Grated Fence
Material 112= Mesh Fence
Material 113= Bamboo Exterior wall
Material 114= Bamboo Interior wall
Material 115= Bamboo Fence
Material 116= Bamboo Fence
Material 117= Wooden Floor
Material 118= Stone Floor
Material 119= Glass Pane
Material 139= Splash Material for Fletcher Static
Material 165= Tree Trunk

Material 178= Calliope Rocket Tubes ???

Material 190= Wooden door
Material 191= Metal Door
Material 192= Wooden Ladder
Material 193= Metal Ladder
Material 194= Switch/control panel
Material 195= Climbing net

:)

The program I am looking for runs from a batch, it checks all the .sm's in a given location and returns a .txt file with each of the matIds assigned to the col faces of those .sm's

I used to have it, but now that I don't I can't find the damn thing anywhere...
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Posts: 72
Joined: Mon Dec 30, 2013 4:29 pm
Location: The Great State of Georgia

Re: ViewMatIDs 1.2

Postby russ » Mon Jan 29, 2018 7:49 am

materialManager.dumpMaterialList will dump generic properties of materials. Many materials have properties hardcoded into the executable though (such as 99).


MaterialManager.material 8
MaterialManager.materialDefGroup 8
MaterialManager.materialAttGroup 8
MaterialManager.materialDamage 30.000000
MaterialManager.materialFriction 1.100000
MaterialManager.materialElasticity 0.000000
MaterialManager.materialResistance 0.020000
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Posts: 9
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Re: ViewMatIDs 1.2

Postby russ » Mon Jan 29, 2018 7:53 am

BTW, I'll add that material 90 is the one material that is not a "Solid Material", whatever that means.
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Posts: 9
Joined: Sun Oct 29, 2017 8:12 am

Re: ViewMatIDs 1.2

Postby takiwa » Mon Jan 29, 2018 11:07 pm

This is what I am referring to...

When the ViewMatIds.exe is placed in a folder, it runs with a .bat file...

Code: Select all
ViewMatIds.exe noPause >_ViewMats.log

pause


Once ran, it generates a .log file that tells you the matIds of every mesh in that folder. Here's is an example of a .log from the XWWII mod...

Code: Select all
|- ViewMatIDs 1.2 -|

1pAusBody.sm

1pAusLeftHand.sm

1pAusRightHand.sm

1P_StuGIII_Gunner_M1.sm

25P_barrel_m1.sm
   COL1: 51

25P_base_m1.sm
   COL1: 51
   COL2: 51

25P_frame_m1.sm
   COL1: 51
   COL2: 51

25P_L1.sm
   COL1: 51

25P_p1.sm

25P_slide_m1.sm
   COL1: 51
   COL2: 51

25P_wheels_m1.sm
   COL1: 51

25P_wheel_m1.sm
   COL1: 51
   COL2: 51

25P_wreck_m1.sm
   COL1: 51

5in_rocket.sm
   COL1: 178
   COL2: 178

Aus1Face.sm

Aus2face.sm

Aus3Face.sm

AusBody.sm

AusFace.sm

AusHead.sm

AusHelmet.sm

AusLeftHand.sm

AusRightHand.sm

Aus_helmet_m1.sm

Aus_Scouthelm_m1.sm

Aus_Slouch.sm

bayo_M1.sm

BrenMK1.sm

BrenMK1_L1.sm

BrenMK1_Mag.sm

Chi-Ha_Hull_L1.sm
   COL1: 50, 51, 52
   COL2: 51, 52

Chi-Ha_Hull_m1.sm
   COL1: 50, 51, 52
   COL2: 51, 52

Chi-Ha_Tower_m1.sm
   COL1: 50, 52
   COL2: 51, 52

chruchillvii_cannon1_m1.sm

chruchillvii_cannon2_m1.sm

chuchillvii_turr_m1.sm
   COL1: 52
   COL2: 52, 260, 263

chuchill_wreck.sm
   COL1: 52
   COL2: 52

churchillvii_bowmg_m1.sm

churchillvii_hull_L1.sm
   COL1: 52
   COL2: 52

churchillvii_hull_m1.sm
   COL1: 52
   COL2: 52, 53, 263

Churchillwheel.sm
   COL1: 37
   COL2: 37

Churchillwheel_L.sm
   COL1: 37
   COL2: 37

churc_trackL.sm

churc_trackR.sm

Dai-hatsu_m1.sm
   COL1: 52
   COL2: 52

DP_Base_L1.sm

DP_Base_M1.sm

dteeth_cl3-1_m1.sm
   COL1: 92

dteeth_d3-1_m1.sm
   COL1: 92

dteeth_d3-2_m1.sm
   COL1: 92

E8_Cannon1.sm

E8_Cannon1_base.sm

E8_Hull_L1.sm
   COL1: 50, 51, 52, 53
   COL2: 50, 51, 52

E8_Hull_m1.sm
   COL1: 51, 50, 52
   COL2: 52, 51, 262, 53

E8_Turret_m1.sm
   COL1: 263, 2, 52
   COL2: 263, 2, 52

E8_Wreck_m1.sm
   COL1: 51, 50, 52
   COL2: 51, 50, 52

Enterprise_Hull_L1.sm

Enterprise_Hull_M1.sm
   COL1: 66, 59
   COL2: 59, 66, 56, 90

exit_mgbunker_m1.sm
   COL1: 93
   COL2: 93

Firefly_gun.sm

Firefly_gun_base.sm

Firefly_Hull_M1.sm
   COL1: 52, 51, 54
   COL2: 52, 51, 54

Firefly_tow.sm
   COL1: 52, 54, 53, 260
   COL2: 52, 260, 53, 54

Firefly_Tow_Hatch1_M1.sm
   COL1: 47

flagau_m1.sm

FlaK_18_base.sm
   COL1: 52
   COL2: 52

FlaK_18_horiz_axis.sm
   COL1: 52
   COL2: 52

FlaK_18_recoil.sm
   COL1: 52
   COL2: 52

FlaK_18_vert_axis.sm
   COL1: 52
   COL2: 52

FlaK_18_wheel1.sm

FlaK_18_wheel2.sm

frwall_m1.sm
   COL1: 178
   COL2: 178

G43.sm

Grant1_Hull_L1.sm
   COL1: 52
   COL2: 52

Grant1_Hull_M1.sm
   COL1: 52
   COL2: 54, 51, 52

Grant1_MainCannon_Base_M1.sm

Grant1_MainCannon_M1.sm

Grant1_TrackL_M1.sm

Grant1_TrackR_M1.sm

Grant1_TurretCannon_base_M1.sm

Grant1_TurretCannon_M1.sm

Grant1_Turret_M1.sm
   COL1: 52
   COL2: 53, 54, 52

Grant1_Wreck_M1.sm
   COL1: 52
   COL2: 52

Grenade97.sm
   COL1: 70

Hanomag_Hull_L1.sm
   COL1: 51, 52
   COL2: 51, 52

Hanomag_Hull_M1.sm
   COL1: 51, 52
   COL2: 51, 52

Hanomag_shield_M1.sm
   COL1: 1, 51
   COL2: 51

Hull_MG42.sm

k98bayonet_m1.sm

kit_30calammo_M1.sm

Kit_30cal_M1.sm

Kit_BAR1918_M1.sm

Kit_Bazooka_M1.sm

Kit_BrenMKI_M1.sm

Kit_DP_M1.sm

Kit_G43_M1.sm

Kit_K98_M1.sm

Kit_M1891-30_M1.sm

Kit_M1938_44_M1.sm

Kit_M1Carbine_M1.sm

Kit_M1Garand_M1.sm

Kit_MG34_M1.sm

Kit_MG42_M1.sm

Kit_MP40_M1.sm

Kit_No4_M1.sm

Kit_Panzerfaust_M1.sm

Kit_Panzerschreck54_M1.sm

Kit_PPSh41_M1.sm

Kit_PPSh43_M1.sm

Kit_SpringfieldSniper_M1.sm

Kit_Springfield_M1.sm

Kit_StenMKII_M1.sm

Kit_STG44_M1.sm

Kit_ThompsonM1A1_30mag_M1.sm

Kit_Type100_M1.sm

Kit_Type38_M1.sm

Kit_Type97Sniper_M1.sm

Kit_Type99_M1.sm

ktiger_canon1_m1.sm
   COL1: 54

ktiger_canon2_m1.sm
   COL1: 54

ktiger_hull_L1.sm
   COL1: 53, 52, 260, 265
   COL2: 53, 52, 260, 265

ktiger_hull_m1.sm
   COL1: 53, 52, 260, 265
   COL2: 52, 53, 260, 265

ktiger_tower_hatch_m1.sm

ktiger_tower_m1.sm
   COL1: 53, 260, 265
   COL2: 54, 53, 260, 265

kTiger_TrackL_M1.sm

kTiger_TrackR_M1.sm

kTiger_whe1L_M1.sm
   COL1: 37

kTiger_whe1R_M1.sm
   COL1: 37

kTiger_whe2L_M1.sm
   COL1: 37

kTiger_whe2R_M1.sm
   COL1: 37

kTiger_whe3L_M1.sm
   COL1: 37

kTiger_whe3R_M1.sm
   COL1: 37

kTiger_whe4_M1.sm

ktiger_wreck_m1.sm
   COL1: 85

kv1_canon2_m1.sm

KV1_Canon_Base_M1.sm

KV1_Hull_L1.sm
   COL1: 55, 53, 54, 261, 2, 6
   COL2: 55, 53, 54, 261, 2, 6

kv1_hull_m1.sm
   COL1: 52
   COL2: 52, 53, 260, 54, 259

kv1_tower_m1.sm
   COL1: 52
   COL2: 52, 53, 54

KV1_TrackL_M1.sm

KV1_TrackR_M1.sm

KV1_Whe3L_M1.sm
   COL1: 37

KV1_Whe3R_M1.sm
   COL1: 37

Lcvp_hull_m1.sm
   COL1: 52
   COL2: 52

left_track_4a3e8.sm

lookouttower.sm
   COL1: 82

M10_Hull_L1.sm
   COL1: 52, 51, 54
   COL2: 51, 52, 54

M10_Hull_M1.sm
   COL1: 52, 51, 54
   COL2: 51, 52, 54

M10_Tower_M1.sm
   COL1: 51, 52, 54
   COL2: 51, 52, 54

M1891-30.sm

M1891-30_Scope.sm

M1919a4_Body_M1.sm
   COL1: 45
   COL2: 45

M1919a4_Joint_M1.sm

M1919a4_Tripod_M1.sm

M1943_Field_Cap.sm

M1944.sm

M1Carbine_Base_M1.sm

M1Carbine_Mag_M1.sm

M1Garand_Base_M1.sm

M36_Cannon1base_M1.sm

M36_Cannon2_M1.sm

M36_Hull_L1.sm
   COL1: 52
   COL2: 52

M36_Hull_M1.sm
   COL1: 52, 51, 54
   COL2: 51, 52, 54

M36_Tower_M1.sm
   COL1: 3, 1
   COL2: 2, 51, 52, 261, 3

M36_Wreck_M1.sm
   COL1: 84
   COL2: 84

M3A1_Hull_L1.sm
   COL1: 51
   COL2: 51, 47

M3A1_Hull_M1.sm
   COL1: 51
   COL2: 47, 51

M4A1(76)W_Canon_M1.sm
   COL1: 54, 51

M4a1_Sherman_Hull_L1.sm
   COL1: 52, 51, 54
   COL2: 52, 51, 54

M4a1_Sherman_Hull_M1.sm
   COL1: 52, 51, 54
   COL2: 52, 51, 54

M4a1_Sherman_Tow_M1.sm
   COL1: 52, 53, 260
   COL2: 52, 260, 53

Maxim_elevation_1.sm

Maxim_main_1.sm

Maxim_stand_1.sm

MG34.sm

mg42_drum_m1.sm

Mustang_can1_M2.sm

Mustang_flp1_M2.sm

Mustang_flp2_M2.sm

Mustang_FrontGear_L_M2.sm

Mustang_FrontGear_R_M2.sm

Mustang_fus1_L2.sm
   COL1: 62, 61, 60
   COL2: 90, 61, 60, 63

Mustang_fus1_M2.sm
   COL1: 62, 61, 60
   COL2: 90, 61, 60, 63

Mustang_gea1_M2.sm

Mustang_hat1_M2.sm

Mustang_hat2_M2.sm

Mustang_hat5_M2.sm

Mustang_hat6_M2.sm

Mustang_prp1_M1.sm

Mustang_prp1_M2.sm

Mustang_prp1_M3.sm

Mustang_rud1_M2.sm

Mustang_rud2_M2.sm

Mustang_rud3_M2.sm

Mustang_rud4_M2.sm

Mustang_rud5_M2.sm

Mustang_whe1_M2.sm
   COL1: 37

Mustang_whe2_M2.sm
   COL1: 37

Mustang_Wreckfus1_M2.sm
   COL1: 86

Mustang_Wreckfus2_M2.sm
   COL1: 86

Nambu14.sm

no4_spike_d_m1.sm

pak40_barrel_m1.sm
   COL1: 51
   COL2: 51

pak40_frame_m1.sm
   COL1: 51

pak40_L1.sm
   COL1: 51

pak40_p1.sm

pak40_shield_m1.sm
   COL1: 51
   COL2: 51

pak40_slide_m1.sm
   COL1: 51
   COL2: 51

pak40_wreck_m1.sm
   COL1: 51

PantherD_Cannon_M1.sm

PantherD_GunBase_M1.sm

PantherD_Hull_L1.sm
   COL1: 52
   COL2: 52

PantherD_Hull_M1.sm
   COL1: 52, 53, 261
   COL2: 52, 53, 261

PantherD_Turret_Hatch_M1.sm

PantherD_Turret_M1.sm
   COL1: 52, 51, 53, 261
   COL2: 52, 51, 53, 261

PantherD_whe1L_M1.sm
   COL1: 37

PantherD_whe1R_M1.sm
   COL1: 37

PantherD_whe2L_M1.sm
   COL1: 37

PantherD_whe2R_M1.sm
   COL1: 37

PantherD_whe3L_M1.sm
   COL1: 37

PantherD_whe3R_M1.sm
   COL1: 37

PantherD_whe4_M1.sm

PantherD_Wreck_M1.sm
   COL1: 84
   COL2: 84

Panzer3_Whe1L_M1.sm

Panzer3_Whe1R_M1.sm

Panzer3_Whe4L_M1.sm

Panzer3_Whe4_M1.sm

Panzerfaust_Head.sm

Panzerfaust_Tube.sm

PanzerIVGH_Gun_Barrel_M1.sm

PanzerIVGH_Gun_Base_M1.sm

PanzerIVGH_Hull_Hatch_M1.sm

PanzerIVGH_Hull_M1.sm
   COL1: 51, 260, 52
   COL2: 51, 52, 260

PanzerIVGH_Turret_M1.sm
   COL1: 52, 51, 53
   COL2: 52, 51, 53

PanzerIVH_Hschurzen.sm

PanzerIVH_Tschurzen.sm

PanzerIV_Hull_L1.sm
   COL1: 51, 53, 52
   COL2: 51, 52, 53

PanzerIV_Hull_M1.sm
   COL1: 51, 53, 52
   COL2: 51, 52, 53

PanzerIV_Turret_M1.sm
   COL1: 52, 51, 53
   COL2: 52, 51, 53

PPSh41.sm

ppsh43_lod_m1.sm

ppsh43_m1.sm

ppsh43_mag_m1.sm

Priest_Canon1_M1.sm
   COL1: 52

Priest_Canon2_M1.sm
   COL1: 52

Priest_Hull_L1.sm
   COL1: 51
   COL2: 51

Priest_Hull_M1.sm
   COL1: 51
   COL2: 51

PT_Elco_M1.sm
   COL1: 72

pz2_canon1_m1.sm

pz2_canon2_m1.sm

pz2_hull_L1.sm
   COL1: 51, 52

pz2_hull_m1.sm
   COL1: 52
   COL2: 51, 52

pz2_turret_m1.sm
   COL1: 52
   COL2: 51, 52

pz2_wreck_m1.sm
   COL1: 51
   COL2: 51

pz3_canon1_Base_m1.sm

pz3_canon2_m1.sm

pz3_cwhe_L.sm
   COL1: 37
   COL2: 37

pz3_cwhe_R.sm
   COL1: 37
   COL2: 37

pz3_hull_L1.sm
   COL1: 51, 52, 50
   COL2: 50, 51, 52

pz3_hull_M1.sm
   COL1: 50, 51, 52
   COL2: 51, 52, 53

pz3_tower_M1.sm
   COL1: 52, 50
   COL2: 52, 51, 53

Pz3_trackL.sm

Pz3_trackR.sm

regelbau_H677L_m1.sm
   COL1: 93
   COL2: 93, 85

right_track_4a3e8.sm

Russ_Helmet_m1.sm

sandbagL2_m1.sm
   COL1: 107
   COL2: 107

Shell1250mmLw_m1.sm

ShermanE8_Whe3L_M1.sm
   COL1: 178

ShermanE8_Whe3R_M1.sm
   COL1: 178

Sherman_Whe1L_M1.sm
   COL1: 178

Sherman_Whe1R_M1.sm
   COL1: 178

Sherman_Whe2L_M1.sm

Sherman_Whe2R_M1.sm

Sherman_Whe4L_M1.sm

Sherman_Whe4R_M1.sm

Shokaku_m1.sm
   COL1: 59, 66
   COL2: 66, 56, 59, 90

sidewalkc_m1.sm
   COL1: 118
   COL2: 118

sidewalkI_m1.sm
   COL1: 118
   COL2: 118

sidewalkL2_m1.sm
   COL1: 118
   COL2: 118

sidewalkL_m1.sm
   COL1: 118
   COL2: 118

spring03_scope.sm

Springfield.sm

Springfield_sight.sm

StenMK2.sm

StenMK2_Mag.sm

StuGIIIE_Cannon_Base_M1.sm
   COL1: 260
   COL2: 260

StuGIIIE_Cannon_M1.sm
   COL1: 260
   COL2: 260

StuGIIIE_Hull_M1.sm
   COL1: 2, 1, 5, 4, 6, 3
   COL2: 52, 2, 51, 260, 3

StuGIIIF_Cannon_Base_M1.sm
   COL1: 260
   COL2: 260

StuGIIIF_Cannon_M1.sm
   COL1: 260
   COL2: 260

StuGIII_Filters_M1.sm

StuGIII_Hull_L1.sm
   COL1: 51
   COL2: 51

StuGIII_Hull_M1.sm
   COL1: 52, 51, 260, 50
   COL2: 52, 5, 51, 260, 50

StuGIII_Wreck_M1.sm
   COL1: 51
   COL2: 51

T-34-85_Hull_L1.sm
   COL1: 52, 53, 260, 54
   COL2: 52, 50, 260, 53, 54

T-34-85_Hull_m1.sm
   COL1: 52, 53, 260, 54
   COL2: 52, 50, 260, 53, 54

T-34-85_Tow_m1.sm
   COL1: 52, 54, 53, 261
   COL2: 52, 54, 53, 261, 50

T-34_Hull_L1.sm
   COL1: 53, 54, 51
   COL2: 52, 54, 53, 260, 50, 51

T-34_Hull_M1.sm
   COL1: 53, 54, 51
   COL2: 52, 54, 53, 260, 50, 51

T-34_Tower_M1.sm
   COL1: 51, 54
   COL2: 52, 53, 261

T34-76_Cannon.sm

T34-76_Cannon1_Base.sm

T34-76_Hatch.sm

T34-76_Hull_L1.sm
   COL1: 52
   COL2: 52

T34-76_Hull_m1.sm
   COL1: 52
   COL2: 52, 54, 53, 260, 259

T34-76_Turret_m1.sm
   COL1: 52
   COL2: 260, 52, 53

T34-76_Wreck_m1.sm
   COL1: 52
   COL2: 52

ThompsonM1928A1_Base_M1.sm

ThompsonM1928A1_Drum_M1.sm

Thompson_30Mag.sm

Tiger2_production_cannon1_m1.sm

Tiger2_production_cannon2_m1.sm

Tiger2_production_hull_L1.sm
   COL1: 54
   COL2: 54

Tiger2_production_Hull_m1.sm
   COL1: 260, 53, 265, 256
   COL2: 265, 53, 260

Tiger2_production_Turret_m1.sm
   COL1: 256
   COL2: 256, 53, 260

Tiger_Hull_L1.sm
   COL1: 51, 54, 53
   COL2: 52, 260, 51, 261

Tiger_Hull_M1.sm
   COL1: 51, 54, 53
   COL2: 52, 260, 261

Tiger_Tow_M1.sm
   COL1: 52
   COL2: 52, 260, 261

TT33_Base_M1.sm

TT33_Hammer_M1.sm

TT33_Mag_M1.sm

TT33_Slide_M1.sm

Type100.sm

Type30.sm

Type38.sm

Type92_Base.sm

Type92_Gun.sm
   COL1: 50

Type92_Pivot.sm

Type92_Tripod.sm
   COL1: 50

Type97_Sniper.sm

Type99.sm

Type99_L1.sm

Type99_M1.sm

Wespe_Hull_L1.sm
   COL1: 51, 52
   COL2: 51, 52

Wespe_Hull_M1.sm
   COL1: 51, 52
   COL2: 51, 52

WillyAss_Hull_M1.sm
   COL1: 45
   COL2: 45

wreck_kv1_m1.sm
   COL1: 52
   COL2: 52

wreck_pz3_m1.sm
   COL1: 50, 51, 52
   COL2: 50, 51, 52

argc: 2
OKO


Apparently no one saved this .exe and offers it for download anymore... :(
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takiwa
 
Posts: 72
Joined: Mon Dec 30, 2013 4:29 pm
Location: The Great State of Georgia

Re: ViewMatIDs 1.2

Postby Shrooms » Thu Feb 08, 2018 5:41 am

the interstate mod has the viewmatids 1.2 packed in the standardmesh.rfa of both 1.8 and 1.81. http://www.mediafire.com/file/daaf3d561 ... Dfiles.rar I packed the files into a .rar file so you don't have to bother with the lengthy file extracting
Shrooms
 
Posts: 70
Joined: Wed Aug 11, 2010 12:35 am

Re: ViewMatIDs 1.2

Postby takiwa » Fri Feb 09, 2018 3:50 pm

thank you kind sir :)
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takiwa
 
Posts: 72
Joined: Mon Dec 30, 2013 4:29 pm
Location: The Great State of Georgia


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