Using the debugger...
Posted: Tue Nov 13, 2012 5:57 am
I tried using the debugger today. Both in full-screen mode and windowed mode. But I failed at it.
My goal was to attempt to change the Willy's camera position, just to get a feel for the debugger and how it works. So I entered many different lines, all getting errors.
These are the lines I tried:
Object.active willy
Object.create willy
ObjectTemplate.active willy
I didn't try "ObjectTemplate.create willy" because I thought it would try to create a new object entirely. So how do I go about using this debugger? I searched a few places for something that could help but can't find anything. I found this topic (http://bfmods.com/viewtopic.php?f=6&t=1 ... t=debugger) but it didn't help.
Every time I had to test and re-guess position coordinates, I simply started the game to test and shut it down to go edit the code for the hundredth++ time. I'm getting tired of doing this, and I am sure my fancy computer hates having to deal with the constant restarting of my game program. So, after 4 years, I've decided to work with the debugger.
My goal was to attempt to change the Willy's camera position, just to get a feel for the debugger and how it works. So I entered many different lines, all getting errors.
These are the lines I tried:
Object.active willy
Object.create willy
ObjectTemplate.active willy
I didn't try "ObjectTemplate.create willy" because I thought it would try to create a new object entirely. So how do I go about using this debugger? I searched a few places for something that could help but can't find anything. I found this topic (http://bfmods.com/viewtopic.php?f=6&t=1 ... t=debugger) but it didn't help.
Every time I had to test and re-guess position coordinates, I simply started the game to test and shut it down to go edit the code for the hundredth++ time. I'm getting tired of doing this, and I am sure my fancy computer hates having to deal with the constant restarting of my game program. So, after 4 years, I've decided to work with the debugger.