Re: Create "holes" in the Heightmap for tunnels?
Posted: Thu Oct 11, 2012 12:32 pm
so does that tunnel object come with the terrain above as part of the model?
I had good success with tunnels and removing any outlines by importing the heightmap to max, cutting out the area above the tunnel, blending the detail texture with the already mapped terrain and then placing it in game (lighting must be off in the rs file). Aside from dynamic shadows you would never know.
I had good success with tunnels and removing any outlines by importing the heightmap to max, cutting out the area above the tunnel, blending the detail texture with the already mapped terrain and then placing it in game (lighting must be off in the rs file). Aside from dynamic shadows you would never know.