Create "holes" in the Heightmap for tunnels?

Ask questions, discuss ideas, get answers
User avatar
fo0k
Posts: 1433
Joined: Fri Oct 16, 2009 4:21 pm
Location: UK

Re: Create "holes" in the Heightmap for tunnels?

Post by fo0k »

so does that tunnel object come with the terrain above as part of the model?

I had good success with tunnels and removing any outlines by importing the heightmap to max, cutting out the area above the tunnel, blending the detail texture with the already mapped terrain and then placing it in game (lighting must be off in the rs file). Aside from dynamic shadows you would never know.
Diamondback
Posts: 590
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Create "holes" in the Heightmap for tunnels?

Post by Diamondback »

Genius, I would appreciate a copy of your finished model. PM me.
See my Strasbourg map project here.
POTAmatt
Posts: 89
Joined: Mon Dec 07, 2009 9:09 pm
Location: New Yawk

Re: Create "holes" in the Heightmap for tunnels?

Post by POTAmatt »

"so does that tunnel object come with the terrain above as part of the model?"

None of the BFV tunnels had terrain above because they could be buried beneath the heightmap. I just included that to show that i had reused the Eagles nest tunnel top over the trench which housed the tunnel in that BF42 Iwo Jima map.
User avatar
fo0k
Posts: 1433
Joined: Fri Oct 16, 2009 4:21 pm
Location: UK

Re: Create "holes" in the Heightmap for tunnels?

Post by fo0k »

ahh, of course. :)
jdc527
Posts: 36
Joined: Mon Aug 31, 2020 8:39 pm

Re: Create "holes" in the Heightmap for tunnels?

Post by jdc527 »

On the topic of the eagle nest tunnel, how did you get it working? I can’t ever manage it. Or any other custom/ported object either.
Post Reply