My test map ran out of spawners?

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My test map ran out of spawners?

Postby Swaffy » Tue May 16, 2017 11:16 pm

I was adding the StuG III G from Road To Rome to my mod today and ran into an issue. It won't spawn. First thing I did was check my debuggers, which did not say anything about the StuG.

I got the StuG to spawn by replacing the vehicle in an already-existing spawner and the vehicle works fine.

So I then checked how many ObjectSpawnTemplates I was using and it showed 98 instances, and my ObjectSpawns showed 99. Is 99 the highest the map will go?
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Re: My test map ran out of spawners?

Postby Classical Modder » Wed May 17, 2017 2:12 am

That is alot of templates indeed, I would try to reduce them a bit especially if there are some vehicles which you do not use on the map.
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Re: My test map ran out of spawners?

Postby Swaffy » Fri May 19, 2017 12:28 am

Classical Modder wrote:That is alot of templates indeed, I would try to reduce them a bit especially if there are some vehicles which you do not use on the map.


Well it's a testing map so I generally wanna keep every vehicle (plane, sea, land, weapon kits, etc) on the map. I might have to split it up... but I am just curious if there's a way around it.
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Re: My test map ran out of spawners?

Postby freddy » Fri Jun 30, 2017 3:39 am

For "non critical" things, i just use "template3" "template4" etc on the same spawner.
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