BFMDT 2.76 www.bfmods.com Development Thread

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Re: BFMDT 2.76 www.bfmods.com Development Thread

Postby addseo1150 » Mon Aug 10, 2015 8:17 am

Thank. :D :D
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Re: BFMDT 2.76 www.bfmods.com Development Thread

Postby Swaffy » Sun Sep 20, 2015 5:42 am

Hey guys. I edited a 3D model of a hand weapon in my 3DS Max 8 program with the Battlefield Tools script installed.

After editing my 3D model and properly naming all of the materials and objects, I tried exporting the mesh. I got this error (image below) and the program only created a complete RS file but no SM file.

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How can I go about fixing this issue so that I can properly export meshes? It's useless without an StandardMesh file!
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Re: BFMDT 2.76 www.bfmods.com Development Thread

Postby TomPL » Sun Dec 13, 2015 11:52 pm

It's perfect tool!!! Works very fine with 3ds Max 2016, even wihout error which I had on 3ds Max 8 2.75 mdt: Call needs function..

But It doesn't want to load vehicles from mods! I'm choosing load mod: FH or BF18 and nothing happens..
It was the quick way to importing vehicles, now I must using my old computer with older max and plugin.

:( why it doesn't load mods for vehicles?
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Re: BFMDT 2.76 www.bfmods.com Development Thread

Postby Classical Modder » Mon Dec 14, 2015 12:40 am

TomPL wrote:It's perfect tool!!! Works very fine with 3ds Max 2016, even wihout error which I had on 3ds Max 8 2.75 mdt: Call needs function..

But It doesn't want to load vehicles from mods! I'm choosing load mod: FH or BF18 and nothing happens..
It was the quick way to importing vehicles, now I must using my old computer with older max and plugin.

:( why it doesn't load mods for vehicles?


How did you get it working with Max 2016? I remember trying to install the BF MDT on Max 2015 and it didn't work.

Btw can I you help me out with something? PM.
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Re: BFMDT 2.76 www.bfmods.com Development Thread

Postby TomPL » Mon Dec 14, 2015 1:41 am

So you should use tool from script.

I don't know, I just downloaded 2.76 max tool and copied plugins to plugins in max 16 dir and scripts to scripts ;) Maybe Try Max 16.
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Re: BFMDT 2.76 www.bfmods.com Development Thread

Postby reegad » Wed Oct 19, 2016 3:44 pm

Anyone got a fix for windows 10?

Trying to export SM/RS files and it doesnt work properly.

When set 3dsmax to run as admin, it works, but then you cannot drag/drop textures in to the material editor.. any takers?
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Re: BFMDT 2.76 www.bfmods.com Development Thread

Postby Classical Modder » Wed Oct 19, 2016 4:27 pm

I have max 2013 with win10 and it works flawlessly. Maybe switch versions?
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Re: BFMDT 2.76 www.bfmods.com Development Thread

Postby reegad » Wed Oct 19, 2016 5:15 pm

I'm on 3dsmax 2014

Gonna try 2013

Are you running as admin?

Have you changed any permission settings in win10?
I cant belive windows 10 is so shitty.. not even admins are admins on their own computers without changing all permissions...
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Re: BFMDT 2.76 www.bfmods.com Development Thread

Postby Swaffy » Thu Oct 20, 2016 12:57 am

reegad wrote:I cant belive windows 10 is so shitty.. not even admins are admins on their own computers without changing all permissions...

I'm happy to not have downgraded to that OS.
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Re: BFMDT 2.76 www.bfmods.com Development Thread

Postby Classical Modder » Sat Oct 22, 2016 6:49 am

reegad wrote:I'm on 3dsmax 2014

Gonna try 2013

Are you running as admin?

Have you changed any permission settings in win10?
I cant belive windows 10 is so shitty.. not even admins are admins on their own computers without changing all permissions...


I'm running the program as Administrator + Compatibility mode (don't remember which version it is on top of my head). Since I am working on a laptop, it also runs on my dedicated graphics card. I don't think I've changed any permission settings tbh. I'll check.

Haven't had any issues with Max tbh, although BC42 has been extremely slow and crashes a lot.
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