by Senshi » Tue Jan 08, 2013 12:32 am
Fook has rightfully nagged me because there's some issues with the level importer. If you run on a "virgin" install of 2.761 and try to import a heightmap, you'll get a mean Maxscript error message complaining about some undefined "if" stuff.
The workaround is this: Close the error message, close the MDT box (not Max itself!), reopen the MDT from the Max menu. Now everything works again. Until you restart Max, when you gotta do it all over again.
Will be fixed in the next version, should be fairly simple to do.
Another issue I encountered in the process of tracking down this bug: The "import placements" function that should import dummy boxes that represent all statics on the map is borked in 3ds Max 2013. Not sure which other versions are affected, fook however says it works in Max 9 and I had it also running back then in Max Design 12, so it might just be the newest versions.
The bug is that the dummy boxes get imported and labeled correctly, even rotated correctly, just they all get placed at 0/0/0 instead of their correct positions. Probably a change in how Max handles coordinates internally, shouldn't be hard to fix either.
On the upside the texture issue I complained about earlier (ground textures getting the stupid "Real World Mapping Size" modifier by default, messing up the UV tiling) got fixed in Max13, meaning that ground textures look perfect again with no need to mess with anything.
All the rest (Import sun, water etc.) works fine as well, except "Freeze/Unfreeze terrain". But that really shouldn't bother anyone anyway.
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