I've been modding some maps, and until now I've been placing objects by educated guess and test, just editing the con files.
I downloaded BC42 the other day (wow it's been a long time!) so I could load it up and add a load of vehicles, get the coordinates and edit my patches/con files.
Now from what I recall, if for example I wanted to load El Alamein in DC_Final, I would load it in bf1942 first to load all the necessary files; heightmap etc and then open the DC_Final version.
I got this working to begin with, but now it just loads mostly a plain colour with not textures, vehicles or buildings...
Am running Win7 64
I have tried running as compatibility Win XP and running as administrator.
I think this is a known issue? I saw a vaguely related post from a couple of years ago.
Battlecraft 42, textures
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- Posts: 19
- Joined: Sun Apr 29, 2012 4:30 pm
Battlecraft 42, textures
[ECG]TheOne
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
Re: Battlecraft 42, textures
I think it's an OpenGL issue. What I do is load a map that fully loads (textures and all) such as Berlin. Then I load the map I want.
That usually works for me.
That usually works for me.
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- Posts: 19
- Joined: Sun Apr 29, 2012 4:30 pm
Re: Battlecraft 42, textures
OK I'll give that a try, thanks.
Yep, that's sorted it
Yep, that's sorted it
[ECG]TheOne
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
Re: Battlecraft 42, textures
Glad I was able to help you resolve your issue. After the long time I've been here, I think this is only the second time I was able to help someone resolve an issue. Hmm.
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