[CSM] Triggering a non-idle animation

Ask questions, discuss ideas, get answers

Triggering a non-idle animation

Postby Classical Modder » Mon Mar 27, 2017 1:05 am

Hi guys, I'm trying to make lean-over animations. For this I decided to edit the existing "prone" animation to a lean-over animation (when the "prone" key is pressed, the soldier stays in a standing position, but his upper-body leans to the right). The problem is I need to edit another existing animation to have the soldier lean to the opposite direction (to the left). So I thought I would edit the walk animation to replace it with a lean over animation. However the walk animation can only be triggered when the soldier is running. Is there a way to trigger the walk animation while the soldier stands still, and not while he is running? Thanks in advance.
{SoH} Clan Leader // http://sohclan.forumotion.com/
See my Strasbourg map project here.
GSC: diamondback67
Steam: diamondback67
Classical Modder
 
Posts: 361
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada

Re: Triggering a non-idle animation

Postby Swaffy » Thu Mar 30, 2017 4:01 am

I think the big question is, are you able to get the camera to move to the side so a player can see around the corner? Even if you get the animation to work I would think the camera movement is the most important part.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
Image
User avatar
Swaffy
 
Posts: 1660
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas


Return to 1942 Modding Discussion

Who is online

Users browsing this forum: No registered users and 8 guests