Last Exile anyone?

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fo0k
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Re: Last Exile anyone?

Post by fo0k »

If they look ok up close just try adding this to the geometries.con for each template (that has any transparent textures) of the object

Code: Select all

GeometryTemplate.alphaloddistance 2500
That should fix any transparency issues at distance
hipnox
Posts: 68
Joined: Tue Aug 09, 2011 10:34 pm

Re: Last Exile anyone?

Post by hipnox »

I fixed the issue with the Alpha channel. I tried using Shenshi's and Fook's technique but still got the same error. I ended up painting the whole layer and instead of Alpha channel, i used a alpha mask (Gimp). For some reason, it works

Image
Darkstef
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Joined: Wed Oct 21, 2009 4:49 pm

Re: Last Exile anyone?

Post by Darkstef »

Your models are just... wOw :o
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Swaffy
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Location: Cibolo, Texas

Re: Last Exile anyone?

Post by Swaffy »

Create a "floating" Tiger tank. Instead of its current turret, it would have something that would somewhat resemble a beam cannon thing.
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hipnox
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Joined: Tue Aug 09, 2011 10:34 pm

Re: Last Exile anyone?

Post by hipnox »

Anatoray steam Musket

Image

Disith steam Rifle

Image

Still need to work on both's textures as they are quite crappy atm. I also need to fix the hand positions, but that means modding the animations which is something i've never done before.
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Swaffy
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Location: Cibolo, Texas

Re: Last Exile anyone?

Post by Swaffy »

You don't need to mod the animations. Just add a "setPosition" to the LOD object. Such as this:

[Objects.rfa/Objects/HandFireArms/GunName/Objects]
ObjectTemplate.addTemplate GunNameLod
ObjectTemplate.setPosition 0/0/0


This is what the coordinates do when setting the position of the LOD:
(As if moving the gun around in front of the camera)

Code: Select all

rem 0/-/- Right [+] and Left [-]
rem -/0/- Up [+] and Down [-]
rem -/-/0 Forward [+] and Backward [-]
Remember that the hands do not move when using this. So the gun can be lined up with the hands using this line of code.

You can also rotate that LOD if you want to:
ObjectTemplate.addTemplate GunNameLod
ObjectTemplate.setRotation 0/0/0


This is what the rotations do. Notice how the [-] and [+] are different on some of them:
(In perspective as if moving the tip of the barrel up/down/right/etc)

Code: Select all

rem 0/-/- Right [+] and Left [-]
rem -/0/- Up [-] and Down [+]
rem -/-/0 Roll Right [-] and Roll Left [+]
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hipnox
Posts: 68
Joined: Tue Aug 09, 2011 10:34 pm

Re: Last Exile anyone?

Post by hipnox »

Thanks, will probably try that.

still trying to get the vehicles done.

Disith "Tank" (work in progress)
Image

Disith Vanship (work in progress)
Image
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fo0k
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Re: Last Exile anyone?

Post by fo0k »

Veeeryy pretty indeed.
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Swaffy
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Re: Last Exile anyone?

Post by Swaffy »

Keep up the good work! Don't give up!

This mod is so awesome looking, and I don't even know what the animated series is about.
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hipnox
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Joined: Tue Aug 09, 2011 10:34 pm

Re: Last Exile anyone?

Post by hipnox »

well, to be honest, those 2 vehicles are made up to fill up the mod with a little variety. In the series, there are not a lot of vehicles, and you never get to see anything resembling land vehicle, let alone a tank, or a handgun.

Still, as long as i can't fix the AI problem with the battleships, the mod is in pretty a dead end.
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