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Both Bases Capped to Spawn a Vehicle?

PostPosted: Tue Mar 07, 2017 11:53 pm
by Swaffy
Just curious, how can I go about making a vehicle spawner that only spawns when a team captures two bases? I have an idea for my map Kursk to add a "comeback" spawner, where if one team has the other team in a losing position (both bases captured) the two bases will cause a strong vehicle to spawn for the losing team so they have a chance to fight back.

For example, Germans are holding both center cap points at full force and Russians are struggling to even leave their base. A T95 spawns for the Russians to help fight off the Germans. If Russians neutralize any of the points then the T95 will stop respawning.

How can I do this?

Re: Both Bases Capped to Spawn a Vehicle?

PostPosted: Thu Nov 16, 2017 4:47 am
by freddy
A bit late answer :)

But the way you can do this is that you tie a spawner from one vehicle to another vehicle.

Im guessing this isnt ssm modding, but i will use random vanilla bf42 as examples.

rip a spawner from a boat, (remove template) (also the soldierspawners, you can use them on other places or just let them be) then put the spawner on a jeep, now for this spawner to work, both the boat and the jeep has to be spawned in the map, so you tie them to each of the enemys flags. when both flags is captured the "ripped" spawner will start to work and all that is left is to set the right positions so the right team gets the vehicle from the spawner.

Usually when using boats or subs or such one put them really high up in the air so no one can see them, but if its your own mod you can use what ever dummy object you want.

Re: Both Bases Capped to Spawn a Vehicle?

PostPosted: Wed Dec 06, 2017 1:26 am
by Swaffy
This is client only ... sorry, what you typed confuses me.