Battlefield 1942 Mod Tools

This page is a work in progress and contains a selection of modding tools submitted by the members here.
If you know of a useful 1942 mod tool not here please post the details and a link and I will update.
Description: The official Battlefield map editor.
Description: Provides all the main tools necessary for editing Battlefield 1942 files including 3dmax tools (3dmax versions 5, 6 or 7 supported)
Description: Provides an updated version of the Max plugin contained in the BFMDT 2.75, compatible with newer 3ds Max versions (3dmax versions 8, 9, 10, 11, 12, 13 supported). Also has various added and improved functions (check discussion thread for full changelog).
Description: A from-scratch-development of a very refined and far more powerful tool to handle .rfa files.
Description: Allows full editing of heightmap, textures, object placement, Control Points and Spawns. This is a great tool!
Description: These are my textures I have either made or downloaded for ED42 mapping. They include many road textures to use with the road tool in Ed42 and some other general terrain textures. Enjoy.
Description: Before the BFMDT (above) was released, Rexman made some tools for 3dmax to assist with BF42 modding. These tools have some features which the BFMDT does not, like importing heightmaps into 3dmax. some of the functionality is duplicated in the BFMDT and I suggest you always use the BFMDT as a preference. (exporting/importing objects is possible in Rexmans tools but easier in the BFMDT for example)
Description: By default ED42 will not display Trees and Bushes etc (Treemesh) Extract this file to you Standardmesh folder and ED42 will show all treemesh objects.
Description: This little tool will convert TGA files (required for terrain shadow generation) back to dds in one easy click.
Description: This little tool allows batch-converting files to .dds, retaining full cusomizability with a small batch GUI. Useful for batch-converting tga to dds when quality/size settings are important.
Description: Use this tool to split a large TGA file down to individual terrain maps. This can be useful for creating an entire map texture in photoshop as a huge image and then breaking it down to use in the editor. (use the converter above to convert to dds.)
Description: Radtools will convert a video file to bik format. This is required for animated textures in bf1942 (TV screen, animated load screen etc)
Description: A nifty text editor for coding. Works great! Has syntax highlighting that you can customize
For a full understanding of the syntax files below and their use click here
Description: Syntax highlighting file for Textpad.
Description: Syntax highlighting file for Notepad++.
Description: To make life easy (ier) when creating single player modes
If you know of a useful 1942 mod tool not here please post the details and a link and I will update.
Description: The official Battlefield map editor.
Description: Provides all the main tools necessary for editing Battlefield 1942 files including 3dmax tools (3dmax versions 5, 6 or 7 supported)
Description: Provides an updated version of the Max plugin contained in the BFMDT 2.75, compatible with newer 3ds Max versions (3dmax versions 8, 9, 10, 11, 12, 13 supported). Also has various added and improved functions (check discussion thread for full changelog).
Description: A from-scratch-development of a very refined and far more powerful tool to handle .rfa files.
Description: Allows full editing of heightmap, textures, object placement, Control Points and Spawns. This is a great tool!
Description: These are my textures I have either made or downloaded for ED42 mapping. They include many road textures to use with the road tool in Ed42 and some other general terrain textures. Enjoy.
Description: Before the BFMDT (above) was released, Rexman made some tools for 3dmax to assist with BF42 modding. These tools have some features which the BFMDT does not, like importing heightmaps into 3dmax. some of the functionality is duplicated in the BFMDT and I suggest you always use the BFMDT as a preference. (exporting/importing objects is possible in Rexmans tools but easier in the BFMDT for example)
Description: By default ED42 will not display Trees and Bushes etc (Treemesh) Extract this file to you Standardmesh folder and ED42 will show all treemesh objects.
Description: This little tool will convert TGA files (required for terrain shadow generation) back to dds in one easy click.
Description: This little tool allows batch-converting files to .dds, retaining full cusomizability with a small batch GUI. Useful for batch-converting tga to dds when quality/size settings are important.
Description: Use this tool to split a large TGA file down to individual terrain maps. This can be useful for creating an entire map texture in photoshop as a huge image and then breaking it down to use in the editor. (use the converter above to convert to dds.)
Description: Radtools will convert a video file to bik format. This is required for animated textures in bf1942 (TV screen, animated load screen etc)
Description: A nifty text editor for coding. Works great! Has syntax highlighting that you can customize
For a full understanding of the syntax files below and their use click here
Description: Syntax highlighting file for Textpad.
Description: Syntax highlighting file for Notepad++.
Description: To make life easy (ier) when creating single player modes