Battlefield 1942 Mod Tools

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Re: Battlefield 1942 Mod Tools

Postby Senshi » Fri May 14, 2010 11:31 am

Thanks for the quick updates! Man, you are quite a swirling code devil there!

Another small suggestion: A Sort-possibilty. Currently the files are sorted via names only. Would be nice to also be able to sort alphabetically reverse or Size Up/Down. And an added category File Type would make things perfect. But really, don't bother if it's too much work, that's really only comfort level.
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Re: Battlefield 1942 Mod Tools

Postby yanapa » Fri May 14, 2010 1:51 pm

I added a "sort by column" but I dont think it's really usefull due to the "folder dependancy".
About the file type property, you can use find (CTRL+F) to show only specific files (eg: *.con; *.dds)
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Re: Battlefield 1942 Mod Tools

Postby Senshi » Fri May 14, 2010 7:43 pm

Ah, that's true.

By the way, can a moderator move all the BGA-Posts to a new topic maybe? And just put a link there in the first post of this thread? Would keep things more "clean" :) . As BGA is WIP I think there'll be quite a bit of disscusion regarding it in the future.
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Re: Battlefield 1942 Mod Tools

Postby assasinseye1 » Sat May 15, 2010 12:30 am

have you guys heard of bfmap editor..not ed42...I cant figure how to work it tho it is weird...
Mapper/map textureing/design....

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Re: Battlefield 1942 Mod Tools

Postby Senshi » Sat May 15, 2010 10:30 am

Yes, but it is unneeded and outdated. Everything the map editor by Madbull can do Ed42 can do better, it's more user-friendly and more stable. The map editor was from the days before the Battlecraft Editor was released...So really, either BC42 or Ed42.
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Re: Battlefield 1942 Mod Tools

Postby assasinseye1 » Sun May 16, 2010 10:00 pm

thanks for the tools~ :twisted:
Mapper/map textureing/design....

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Re: Battlefield 1942 Mod Tools

Postby motoko » Sun May 16, 2010 11:58 pm

Could there possibly be BFV support for BGA?
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Re: Battlefield 1942 Mod Tools

Postby yanapa » Mon May 17, 2010 10:12 am

What do you mean by Battlefield Vietnam support ? I thought that RFA archives were the same, I just tried one downloaded on the net (AIEV MOD V1.0) and it open without any problem but maybe I miss something?
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Re: Battlefield 1942 Mod Tools

Postby Iced Earth » Mon May 17, 2010 11:43 am

yanapa wrote:Hi every one,

I made a new tool to replace WinRFA (that really upset me by not opening archive file when associated whith it) name BGA (that stands for Battlefield 1942 Game Archive Tool).


Cool!

yanapa wrote:Real compression support


Nice.

yanapa wrote:Direct edit of any files without having to extract them manually

I love you.
yanapa wrote:Batch import/export
Drag&drop support
Quick save operation even with compressed data

I will have your babies.

yanapa wrote:Search bar to easily find a file/folder
Built-in Standardmesh (.sm) model preview
Built-in Heightmap (.raw) + Terrain (.con) preview


And your grandchildren. F-ing awesome.

Thank you for creating such an awesome tool. Truly amazing.
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Re: Battlefield 1942 Mod Tools

Postby Iced Earth » Mon May 17, 2010 11:44 am

Tossicità wrote:Could there possibly be BFV support for BGA?


It's all the same dude. Try it, it'll work.
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