Is it true you can change vehicle or weapon stats in-game with the debug exe? How does that work exactly?
As an addendum to Senshi's excellent post FourCentsShy showed me how to do this a long time ago, and haven't done it in awhile. I have notes somewhere, but best I remember that as long as you have the map extracted in the game root directory you can make certain changes then reload the map, and you changes are effective. The game engine looks here first when loading a map, and if an extracted copy is not found it decompresses the RFA archive. We used it in most cases to alter settings in a aitweaks.con file we would put in the maps root directory, and it worked quite well. You can also extract the main archives here to, and make changes in them, but remember to copy you standardmash folder you have you lightmap samples files in to an safe place, or you know what will happen don't you?
So far, the original WinRFA from EA's MDT has been sufficient for my needs so I've been using that.
I do too, and I only have issues with it on Win XPpro x64, but I run it from the command prompt, or batch files. I have no problems with GUI packer or WinRFA this way in any versions of windows. The command parameters and switches are in the readme.