Battlefield 1942 Mod Tools

Ask questions, discuss ideas, get answers
User avatar
Senshi
Posts: 697
Joined: Sun Oct 18, 2009 1:14 pm
Location: Germany
Contact:

Re: Battlefield 1942 Mod Tools

Post by Senshi »

Thanks for the quick updates! Man, you are quite a swirling code devil there!

Another small suggestion: A Sort-possibilty. Currently the files are sorted via names only. Would be nice to also be able to sort alphabetically reverse or Size Up/Down. And an added category File Type would make things perfect. But really, don't bother if it's too much work, that's really only comfort level.
yanapa
Posts: 10
Joined: Thu May 06, 2010 8:13 pm

Re: Battlefield 1942 Mod Tools

Post by yanapa »

I added a "sort by column" but I dont think it's really usefull due to the "folder dependancy".
About the file type property, you can use find (CTRL+F) to show only specific files (eg: *.con; *.dds)
User avatar
Senshi
Posts: 697
Joined: Sun Oct 18, 2009 1:14 pm
Location: Germany
Contact:

Re: Battlefield 1942 Mod Tools

Post by Senshi »

Ah, that's true.

By the way, can a moderator move all the BGA-Posts to a new topic maybe? And just put a link there in the first post of this thread? Would keep things more "clean" :) . As BGA is WIP I think there'll be quite a bit of disscusion regarding it in the future.
assasinseye1
Posts: 113
Joined: Mon May 10, 2010 11:40 pm

Re: Battlefield 1942 Mod Tools

Post by assasinseye1 »

have you guys heard of bfmap editor..not ed42...I cant figure how to work it tho it is weird...
Mapper/map textureing/design....

I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
User avatar
Senshi
Posts: 697
Joined: Sun Oct 18, 2009 1:14 pm
Location: Germany
Contact:

Re: Battlefield 1942 Mod Tools

Post by Senshi »

Yes, but it is unneeded and outdated. Everything the map editor by Madbull can do Ed42 can do better, it's more user-friendly and more stable. The map editor was from the days before the Battlecraft Editor was released...So really, either BC42 or Ed42.
assasinseye1
Posts: 113
Joined: Mon May 10, 2010 11:40 pm

Re: Battlefield 1942 Mod Tools

Post by assasinseye1 »

thanks for the tools~ :twisted:
Mapper/map textureing/design....

I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
motoko
Posts: 217
Joined: Sun Nov 21, 2010 8:43 pm
Location: Dante's 6th Pit of Hell

Re: Battlefield 1942 Mod Tools

Post by motoko »

Could there possibly be BFV support for BGA?
yanapa
Posts: 10
Joined: Thu May 06, 2010 8:13 pm

Re: Battlefield 1942 Mod Tools

Post by yanapa »

What do you mean by Battlefield Vietnam support ? I thought that RFA archives were the same, I just tried one downloaded on the net (AIEV MOD V1.0) and it open without any problem but maybe I miss something?
User avatar
Iced Earth
Posts: 209
Joined: Sun Oct 18, 2009 2:07 pm
Contact:

Re: Battlefield 1942 Mod Tools

Post by Iced Earth »

yanapa wrote:Hi every one,

I made a new tool to replace WinRFA (that really upset me by not opening archive file when associated whith it) name BGA (that stands for Battlefield 1942 Game Archive Tool).
Cool!
yanapa wrote: Real compression support
Nice.
yanapa wrote: Direct edit of any files without having to extract them manually
I love you.
yanapa wrote: Batch import/export
Drag&drop support
Quick save operation even with compressed data
I will have your babies.
yanapa wrote: Search bar to easily find a file/folder
Built-in Standardmesh (.sm) model preview
Built-in Heightmap (.raw) + Terrain (.con) preview
And your grandchildren. F-ing awesome.

Thank you for creating such an awesome tool. Truly amazing.
Image
User avatar
Iced Earth
Posts: 209
Joined: Sun Oct 18, 2009 2:07 pm
Contact:

Re: Battlefield 1942 Mod Tools

Post by Iced Earth »

Tossicità wrote:Could there possibly be BFV support for BGA?
It's all the same dude. Try it, it'll work.
Image
Post Reply