Unlimited objects in Battlecraft 1942

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Re: Unlimited objects in Battlecraft 1942

Postby Skull Kid » Tue Mar 03, 2020 12:45 pm

Crash42modder wrote:Possible solutions.
1) decrease number of items in which .lst file you use.

2) make sure you set the teams before you start building the map and dont change it, ever. So if you change it from say germans to japanese to germans again, you can confuse BC.

Alright then. I could be the kits, I have no idea.

EDIT: Nope, not the kits either... crap...
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Re: Unlimited objects in Battlecraft 1942

Postby Crash42modder » Wed Mar 04, 2020 1:36 pm

What OS do you use ?

Do you use BC in winxp s2 compatibility mode?
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Re: Unlimited objects in Battlecraft 1942

Postby Skull Kid » Wed Mar 04, 2020 1:51 pm

Crash42modder wrote:What OS do you use ?

Do you use BC in winxp s2 compatibility mode?

Nope, natively in Windows 10.
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Re: Unlimited objects in Battlecraft 1942

Postby Crash42modder » Thu Mar 05, 2020 3:32 pm

Have you tried running it in compat mode also "run as administrator"?
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Re: Unlimited objects in Battlecraft 1942

Postby Skull Kid » Thu Mar 05, 2020 4:40 pm

Crash42modder wrote:Have you tried running it in compat mode also "run as administrator"?

I didn't notice any change in doing so. But I think I might have got an idea on how to place objects using Battlecraft 1942 and then WinRFA to place the object with coordinates.
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Re: Unlimited objects in Battlecraft 1942

Postby reegad » Tue Mar 24, 2020 9:07 am

Great!

Gonna try this later today, I asked Tuia to look in to a sollution like this some time ago.
Great to see that someone else has already made a fix!
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Re: Unlimited objects in Battlecraft 1942

Postby Apache Thunder » Thu Apr 30, 2020 6:20 am

Oh nice. The object limitation was a major problem with this program. I wonder if it still has a breaking point though. I bet if I tried to load one of my Battlefield Heroes'42 maps in it, it will still crash and burn. Some maps have 30,000+ grass objects I setup to replicate the undergrowth in the original game (with the con file I stored them in being several megabytes in size!).

Editor42 could handle it but would lag a little in large patches near the camera. I wonder how well Battlecraft would handle that. :P
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