Restricting weapon kits - bazooka only

Ask questions, discuss ideas, get answers

Restricting weapon kits - bazooka only

Postby fatfewl » Wed Aug 08, 2018 9:54 pm

Hello all,

I have never done any Bf1942 modding before. I read the guide and quickly made an edit to a few maps which is very basic and sets all the kits on each team to be bazooka only.

Code: Select all
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_AT
game.setKit 1 1 Jap_AT
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_AT
game.setKit 1 4 Jap_AT

game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 UsMarine_AT
game.setKit 2 1 UsMarine_AT
game.setKit 2 2 UsMarine_AT
game.setKit 2 3 UsMarine_AT
game.setKit 2 4 UsMarine_AT



This works (annoying that it has to be painstaking done for each map) but it is a very basic edit and I think I can remember back in the glory days of BF1942 that some servers had a count restriction on the number of weapon kits a team could have (I remember the sniper class was often restricted). This could limit a kit to x number of people playing as it or have a restriction of 0 so the kit could not be selected. Or so I believe; this was a long time ago now.

So my question is rather than use the method I have used above is there a more elegant way to do it? The solution must be a server side mod that does not require download by each client. I have searched the forum but was not able to easily find anything other than the guide I used to do the above.

As a side note, when disabling a weapon, which .con is the code (example below) entered into?

Code: Select all
ObjectTemplate.Active GrenadeAllies
ObjectTemplate.setInputFire c_PIMouseLook
ObjectTemplate.velocityDependentOnHeat 0
ObjectTemplate.heatAddWhenFire 0


Thanks all for your help.
fatfewl
 
Posts: 2
Joined: Wed Aug 08, 2018 9:45 pm

Re: Restricting weapon kits - bazooka only

Postby freddy » Thu Aug 09, 2018 7:28 pm

fatfewl wrote: back in the glory days of BF1942 that some servers had a count restriction on the number of weapon kits a team could have (I remember the sniper class was often restricted). This could limit a kit to x number of people playing as it or have a restriction of 0 so the kit could not be selected. Or so I believe; this was a long time ago now.

So my question is rather than use the method I have used above is there a more elegant way to do it? The solution must be a server side mod that does not require download by each client. I have searched the forum but was not able to easily find anything other than the guide I used to do the above.

As a side note, when disabling a weapon, which .con is the code (example below) entered into?

Code: Select all
ObjectTemplate.Active GrenadeAllies
ObjectTemplate.setInputFire c_PIMouseLook
ObjectTemplate.velocityDependentOnHeat 0
ObjectTemplate.heatAddWhenFire 0


Thanks all for your help.


I think the finnwars mod has this weapon count restriction you mention, if i remember correct, its a setting in the menus meme files

For the grenade you can try
Code: Select all
ObjectTemplate.Active GrenadeAllies
ObjectTemplate.setInputFire c_PINone


viewtopic.php?f=43&t=72
User avatar
freddy
 
Posts: 1228
Joined: Sun Oct 18, 2009 4:58 pm

Re: Restricting weapon kits - bazooka only

Postby fatfewl » Thu Aug 09, 2018 9:47 pm

freddy wrote:I think the finnwars mod has this weapon count restriction you mention, if i remember correct, its a setting in the menus meme files


Are you sure? It was for vanilla Bf1942. It was not a mod you had to download, 100% server side.
fatfewl
 
Posts: 2
Joined: Wed Aug 08, 2018 9:45 pm

Re: Restricting weapon kits - bazooka only

Postby freddy » Fri Aug 10, 2018 11:14 pm

nope im not sure, there might be some code piece about it that i dont know of, im quite certain that it works like that in the finnwars mod tho, so i would start by checking that out and see if i could use whatever code or files they are using.
User avatar
freddy
 
Posts: 1228
Joined: Sun Oct 18, 2009 4:58 pm


Return to 1942 Modding Discussion

Who is online

Users browsing this forum: No registered users and 14 guests

cron