Making a walking mecha?

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Swaffy
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Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Making a walking mecha?

Post by Swaffy »

I am also curious about this mod. That's so classy, just using parts of other vehicles and making new ones. XD
This is very creative too!
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Django
Posts: 29
Joined: Mon Dec 10, 2012 2:58 pm

Re: Making a walking mecha?

Post by Django »

oh, you guys forgot the GCmod?
The ATAT code was way better . A clever combination of over 20 rotationbundles for 4x3 segments gives it a smooth linear animation.
It nearly took woodrow and me about 1 year to get it right. feel free to adapt it.
http://www.youtube.com/watch?v=GD4fVcirvjA at 4:36 comes the beast
hipnox
Posts: 68
Joined: Tue Aug 09, 2011 10:34 pm

Re: Making a walking mecha?

Post by hipnox »

Vilespring wrote: PS. did you fix the off-set rotation in the Panzer IV gattling barrels? I did and can tell you if you need it.
No, actually i didn't. If it's a simple fix, i could use it.


I'll upload the mod to it's own thread.
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BotHunter
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Re: Making a walking mecha?

Post by BotHunter »

Django wrote:oh, you guys forgot the GCmod?
The ATAT code was way better . A clever combination of over 20 rotationbundles for 4x3 segments gives it a smooth linear animation.
It nearly took woodrow and me about 1 year to get it right. feel free to adapt it.
http://www.youtube.com/watch?v=GD4fVcirvjA at 4:36 comes the beast
So in your code, it says something like (Pos) "35.515 + e .005"

What is the "e" thing?
Walk quietly and carry a sniper rifle
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Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Making a walking mecha?

Post by Swaffy »

BotHunter wrote:So in your code, it says something like (Pos) "35.515 + e .005"

What is the "e" thing?
http://www.aaamath.com/dec71ix2.htm

You really don't need to use it. In fact, it's better not to - and simpler.
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