How can I retain 'some' spring in the movement of the chase cam but limit how far off it drags. Ideally I want a view similar to the stationary view at all times regardless of speed.

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game.freeCameraFastSpeed 25
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ObjectTemplate.cameraDelayTime
ObjectTemplate.cameraDelayDistance
ObjectTemplate.useCameraOrientation
moveActiveObjectToCamera
moveCameraToActiveObject
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setForceCameraToGround
setCameraHeight
setCameraPosition
setCameraRelativeMinRotationDeg
setCameraRelativeMaxRotationDeg
shadowsNearCamera
getRendCameraPosition
getRendCameraRotation
attachCamera
attachCameraCycle
setDebugFreeCameraEnter
setBeforeSpawnCameraPosition
setCameraBlink
serverFreeCamera
serverDeathCameraType
spawnAtCameraPosition
game.serverDeathCameraType
game.serverFreeCamera
c_PIToggleCameraMode
c_PICameraMode4
c_PICameraMode3
c_PICameraMode2
c_PICameraMode1
c_PIToggleCamera
c_PICameraY
c_PICameraX
PIToggleCamera
PIToggleCameraMode
GESetTempCamera
setPoseCameraPos
fireInCameraDof
soldierCameraPosition
setFireCameraShakeAnimationState
CameraShakeTriggers
vehicleCameraShake
cameraShakeFactor
dice.ref2.world.Networkable.FreeCamera
FreeCamera
EnableFreeCamera
freeCameraBaseSpeed
freeCameraSlowSpeed
freeCameraFastSpeed
dice.ref2.world.ObjectTemplate.FreeCamera
EnableFreeCamera
dice.ref2.world.ObjectTemplate.Camera
useCameraOrientation
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.soldierCameraPosition
ObjectTemplate.vehicleCameraShake
ObjectTemplate.CameraId
setCameraShakePitch
setCameraShakeYaw
setCameraShakeRoll
setCameraShakeLeftRight
setCameraShakeUpDown
setCameraShakeInOut
setCameraShakeFadeIn
setCameraShakeFadeOut
setCameraShakeMinFactor
setCameraShakeTimeToShake