1942 Error - overwritten memory in pool..?

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fo0k
Posts: 1433
Joined: Fri Oct 16, 2009 4:21 pm
Location: UK

1942 Error - overwritten memory in pool..?

Post by fo0k »

I get this error (which will result in crash straight after) '3 out of 6' attempts to run the game / map... when loading the same map up, without any new changes.

This random nature is confusing.


Bf hits about 730mb Ram usage at the point of error/crash.

any knowledge of this one?


last couple of lines from log..

Code: Select all

Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateGrenadeAxisProjectile id 581 controlPointId -1 with 1 Unique properties
Engine\Core\MemoryPool.cpp(151): Assert: Core: (mCurrentMemoryPtr >= mMemory && mCurrentMemoryPtr < mMemory + mMaxAllocChunkSize) Overwritten memory in pool??
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freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: 1942 Error - overwritten memory in pool..?

Post by freddy »

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fo0k
Posts: 1433
Joined: Fri Oct 16, 2009 4:21 pm
Location: UK

Re: 1942 Error - overwritten memory in pool..?

Post by fo0k »

thanks for this find. i have dl but not installed yet. I guess it just patches the exe..?
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: 1942 Error - overwritten memory in pool..?

Post by freddy »

Not sure what it does, cold be good could be bad :)

Its a bit irritating cus i was testing some memory commands a while ago but now i cant find em again, was something that showed the games memory usage on the game screen and i remember it looked like a fixed value and how much was used of it. Maybe was the graphiccard mem, not sure heh

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