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Re: Exe mods.. Can and can't have? .

Posted: Fri Aug 31, 2012 7:13 pm
by Senshi
But honestly, test it out. GRIT is a damn funny mod and has a lot of typical fook-style "Wow, BF42 can actually do that?"-kind of stuff in it :) .

Re: Exe mods.. Can and can't have? .

Posted: Fri Aug 31, 2012 7:34 pm
by freddy
downloaded it but forgot about it hehe ill check it out tomorrow :)

Re: Exe mods.. Can and can't have? .

Posted: Mon Sep 03, 2012 2:23 pm
by freddy
Senshi wrote:But honestly, test it out. GRIT is a damn funny mod and has a lot of typical fook-style "Wow, BF42 can actually do that?"-kind of stuff in it :) .
Tried it now and i think it was very nice, with some company it could be a blast. A bit tricky with the camera tho, i understand why fo0k want to fix the camera in the exe.

Re: Exe mods.. Can and can't have? .

Posted: Mon Sep 17, 2012 1:25 pm
by fo0k
yeah its a 1st person cam game really because of the camera issue..

Thank you for the kind words, Senshi heheh :)

Re: Exe mods.. Can and can't have? .

Posted: Mon Feb 04, 2013 7:09 pm
by Waldek
This is a chalenging question for our scene binary heroes. Do you think it would be possible to do a magic like this? It looks like Dice has left one empty column on the right, thinking about country flags. :) I spotted such custom server modification once, playing the Red Orchestra Ostfront. Am I just dreaming?

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Re: Exe mods.. Can and can't have? .

Posted: Mon Oct 28, 2013 8:15 pm
by Swaffy
Hey f00k, how do you feel towards a camera style such as this?



The player would have to rotate the camera manually, but perhaps that will be a bit more challenging, kind of like a driver having to turn his/her head when in 1st person view. I can show you the code if you like the idea. Unfortunately, I don't know how to make the soldier appear when using this "external" camera but at least it works.