by Renwood » Mon Dec 03, 2012 12:52 am
Wow this is Super interesting and awesome! I had thought I remembered seeing servers with over 64 players before. In fact I recall one time many years ago that I saw a server that was 128. Many other veteran players at the time told me that I must have been mistaken and it was not possible to have more then 64 HUMANS on a server at one time.
If we can get a Star Wars Mod server with 128 players or 96 at some point that would be very intense awesome space fleet battles. Is there not a problem with so many players on large moving vehicles like carriers and battleships? I know from my days on the Star Wars Mod (Galactic Conquest)
Alpha tester team that with large vehicles that hold a have a high number of players running around inside the moving vehicles that things would get laggy for player movements inside these ships, and its like everybody is walking on ICE. I have seen this countless times on the normal vanilla as well, when there is a lot of players on only 1 or 2 ships on the map running around on top of them. The Star wars mod Devs told me at the time it was because every polygon on a hit detection box/collision mesh (Physics proxy) is its own "Projectile" that the engine has to track when its moving in space. This also was the case for the collision meshes on the vehicles as well, and somehow a large number of player physics proxy poly "projectiles" inside vehicle physics proxy projectiles combined make too many projectile surfaces for the engine to track quickly enough and thus update fast enough and lead to delay or that walking on ICE feeling.
256 sound VERY interesting. Though I imagine only the largest maps ever made would have good gameplay balance on them or less lag because actions is spread across a wider area.