Battlefield Heroes mod for BF1942...

The Battlefield Heroes conversion for BF1942 can be found here!
Mod Download, Serverside Mods and Custom Maps

Re: Battlefield Heroes mod for BF1942...

Postby mistamontiel » Thu Jul 26, 2012 11:17 am

Incredible, what song(s) were used ? Thanks much for such fine brilliant work, artiste, dude, you rock

EDIT: In your promo vid, 4:38 nice flying flaming tank, lol 5:30 you killed that full plane within an inch shy of disaster 6:55 THAT WAS BRUTAL LOL 9:56 that body is all jiggy

EDIT 2: Why you opted for .msi installer ? They take far too much time to extract in all my time
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Re: Battlefield Heroes mod for BF1942...

Postby fo0k » Sun Jul 29, 2012 10:47 pm

Really is very awesome, mate. Flawless springs to mind.. great work.
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Re: Battlefield Heroes mod for BF1942...

Postby Apache Thunder » Mon Jul 30, 2012 12:59 am

Thanks!

Also, I've finally got around to making the server files:

bfheroes_v4_serverfiles.rar
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Re: Battlefield Heroes mod for BF1942...

Postby buschhans » Mon Jul 30, 2012 2:06 pm

Great work Apache, great work!!! 8-)

See good interesting apply options for BF heroes 42 v5. 0. The one with the "Y" button for example on the ground can be.
One laser weapons on the map "lunar landing" has and the various Moon tank variants?
The man man rear sight and front sight to the target can use?
You can enter a few more closed building?
The soldiers classes more among themselves by the uniform differ?
In the commands might you import giving heroes from BF?
More different weapons, so that the 8 slot arms used kits in all classes? hidden weapons as well as in the FHSW mod, such as weapons in houses and boxes are hidden?
A carrier as a sign trick ship.
Blood effects?
Objective mode where you what to destroy?
The bots make a bit smarter in the COOP mode?
Scenarios from modern play take over?
Fight in the jungle?

I have promote the BF Heroes 42 mod in some communities, we can try to up a server 8pm CET - 8am CET??
A release event is a dream of me.
I love your work "APACHE".:-)
I will hope you can motivate you, to bring a modern warfare update, because DCGF bring nothing new content.
A DC Xtended 1.00 with looking better maps and more Weapons were be a great dream.
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
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Re: Battlefield Heroes mod for BF1942...

Postby mistamontiel » Sat Aug 04, 2012 7:00 am

Hm.. should Lunar Landing Day 2 have planes ? I rarely played BFHeroes sorries..

CTF is incredible fun, that glowing light on the tower too it's such an amazing CTF map as it doesn't stretch the bases very far at all.. nothing but jogging + leaping + drooling lol awesome
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Re: Battlefield Heroes mod for BF1942...

Postby Apache Thunder » Sun Aug 05, 2012 5:12 pm

Well being that Lunar Landing takes place on the moon, there is no atmosphere for planes to operate in. It's already unrealistic in the sense that all the players aren't in space suits. Planes would be a bit much, so no plans on adding them. :P
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Re: Battlefield Heroes mod for BF1942...

Postby buschhans » Tue Aug 14, 2012 11:21 pm

Apache Thunder wrote:Well being that Lunar Landing takes place on the moon, there is no atmosphere for planes to operate in. It's already unrealistic in the sense that all the players aren't in space suits. Planes would be a bit much, so no plans on adding them. :P


What do you think about my any ideas?
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
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Re: Battlefield Heroes mod for BF1942...

Postby buschhans » Wed Sep 12, 2012 11:49 pm

what is about the shooting Jeep wheel effect for flat them, it was in one of the preview movies before?
Is that a never release Mod feature?:-(
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
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Re: Battlefield Heroes mod for BF1942...

Postby Apache Thunder » Sun Sep 16, 2012 5:27 am

Turned out there was a game braking bug with that. If a tire was shot out, the game would kill any players inside the vehicle as if the entire vehicle was killed. Seems the game can't tell the difference when only a child object is destroyed. So left that one out unfortunately. :(
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Re: Battlefield Heroes mod for BF1942...

Postby Apache Thunder » Mon Nov 26, 2012 3:07 am



Some behind the scenes stuff. Video is a bit long though. So yeah, I am planning on porting that last two maps to the mod and maybe a few more changes to celebrate the release of the "free" version of BF1942. :D
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