Battlefield Heroes mod for BF1942...

The Battlefield Heroes conversion for BF1942 can be found here!
Mod Download, Serverside Mods and Custom Maps

Re: Battlefield Heroes mod for BF1942...

Postby Senshi » Fri Jan 06, 2012 11:09 am

I envy your patience, sticking with this mod project so thoroughly. Plus, making it all look awesome, but that's Apache-standard, so not really worth mentioning :P .

Kudos.
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Re: Battlefield Heroes mod for BF1942...

Postby Apache Thunder » Mon Jan 09, 2012 2:01 am

Thanks. :D

I've finished the ice mesh and got it ingame and everything's lightmapped. I will do the minimap and add singleplayer to it. After I finish this one I will wait for EA to make the day version of the map so I can finally finish the original night version. v3.0 still won't have my El Alamein conversion yet as I have not worked further on it so far. Been too busy with other things. But that map will likely be in the next version after this one. :D

Video of how Perilous Port Winter appears thus far:



If an unlucky soldier finds him self slipping into one of the cracks in the ice they will meet an immediate death. (mostly since if you fall in the cracks you wouldn't be able to get out anyway. :P
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Re: Battlefield Heroes mod for BF1942...

Postby Apache Thunder » Mon Feb 06, 2012 5:27 am

I finally got v3.0 released. A surprise bonus is that the some of the head dev members of BFH said it would be ok to post it in their forum. So you can now find my mod at the official forums! :D

http://www.battlefieldheroes.com/en/for ... tid=311423


:D
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Re: Battlefield Heroes mod for BF1942...

Postby mistamontiel » Thu Feb 09, 2012 9:19 pm

This FANTASTIC !! Thanks for so much hard work

By the way, didn't you mention hosting a test dedicated server over at BFH forum..?
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Re: Battlefield Heroes mod for BF1942...

Postby Apache Thunder » Sat Feb 11, 2012 6:34 pm

I did, but nobody replied to it/showed up. :P
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Re: Battlefield Heroes mod for BF1942...

Postby fo0k » Thu Feb 23, 2012 10:38 am

Apache Thunder wrote:I finally got v3.0 released. A surprise bonus is that the some of the head dev members of BFH said it would be ok to post it in their forum. So you can now find my mod at the official forums! :D

http://www.battlefieldheroes.com/en/for ... tid=311423


:D



heheh this is great news sir!

now wheres the link back to bfmods.com! heheheh :)
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Re: Battlefield Heroes mod for BF1942...

Postby Apache Thunder » Fri May 25, 2012 6:54 am

The final frontier is almost here! I gots a video to show off what I have finished thus far with the new map conversion:



It's almost complete. Just need to generate the map's thumbnail among a few other small tweaks! :D

Also note that v4.0 will likely be the last version. I've done all there is to do with BF1942 and I'm moving on. It's been fun. :D
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Re: Battlefield Heroes mod for BF1942...

Postby freddy » Fri May 25, 2012 7:32 am

Looks great!
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Re: Battlefield Heroes mod for BF1942...

Postby buschhans » Wed Jul 18, 2012 2:25 pm

Amazing, i cannot wait for the result.:-)
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
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Re: Battlefield Heroes mod for BF1942...

Postby Apache Thunder » Thu Jul 26, 2012 5:24 am

Finally got it uploaded. V4.0 is here and it's the final release. Currently uploading a new promotional video for the new release.



Change Log:

Changes in v4.0:

1. Fixed broken network info for the cannon turret for the bri_boat_elin vehicle.
2. Replaced footstep sounds with BFH ones.
3. Fixed a spawn bug on Alpine Assault that would cause someone to spawn at the wrong flag. A spawnpoint for Wood Camp was linked to the wrong spawn group.
4. Simplified mod version text in main menu. (displayed at bottom right corner)
5. Offset mod version text to the left 10+ pixals to make it line up with the background better.
6. Updated Coastal Clash Winter lightmaps to the new DDS standard.
7. Generated a new minimap for Riverside Rush Nights and Victory Village Nights.
8. Added new AiBehaviors file to improve AI. Tweaks courtesy of Dnamro from BFSP forums.
9. Ported a ton of new statics for use in the new map: Lunar Landing.
10. Ported Lunar Landing and new skydome.
11. Created modified digger tank meshes that are added to tanks on Lunar Landing.
12. Alternate space textures for tanks and jeeps.
13. Made a "Day 2" version of Lunar Landing that features jeeps and tanks and expanded combat area.



Download Link:
BFH42_Setup_v4.exe

Non-Installer version:
bfheroes_v4_client.rar

Server Files:
bfheroes_v4_serverfiles.rar
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