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Battlefield 1942 Mods, Modding Tutorials. Forums and Mod Downloads. • View topic - 3rd Person airplanes

3rd Person airplanes

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3rd Person airplanes

Postby Swaffy » Fri Sep 27, 2013 9:29 pm

If you've played my mod, you've notice my tanks having a static 3rd person camera, and allows the player to aim. Should I do this with airplanes too?

Kind of like War Thunder:
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Re: 3rd Person airplanes

Postby Vilespring » Fri Sep 27, 2013 11:23 pm

I like how you make it 3rd + 1st person camera on the tanks. I would love a 1st/3rd option! :D
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Re: 3rd Person airplanes

Postby Swaffy » Sat Sep 28, 2013 7:12 am

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Re: 3rd Person airplanes

Postby Apache Thunder » Sat Dec 07, 2013 9:22 am

I don't use a 1P lod system at all for the planes in the my BFH'42 mod. So I am able to cycle through 1P view, and 3P view at will. Perhaps you can try and merge the cockpit Geometry with the exterior geometry in Gmax/3DSMax?

You could also just addTemplate the cockpit directly to the complex bundle and skip the lodobject process all together if the cockpit geometry overlaps without clipping issues. Otherwise you would need to edit the mesh to make them get along. :P

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Re: 3rd Person airplanes

Postby Swaffy » Sat Dec 07, 2013 5:32 pm

If that is possible with the vanilla airplane models, then I can do it.
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Re: 3rd Person airplanes

Postby Swaffy » Mon Dec 09, 2013 2:02 pm

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