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DayZ mod for ARMA2

PostPosted: Tue Jul 24, 2012 10:27 am
by fo0k
Have been playing this for the last couple of nights..

Gotta say it is v tough but easily the most realistic co-op survival / sim experience I have played yet. persistence across servers.. meaning that (assuming you didn't die..) you will spawn in the same spot as when you disconnected.

anyone else played?

Re: DayZ mod for ARMA2

PostPosted: Tue Jul 24, 2012 9:04 pm
by freddy
not yet, got the arma pack on steam but havent cranked it up yet


Re: DayZ mod for ARMA2

PostPosted: Wed Jul 25, 2012 3:44 pm
by Senshi
Good stuff, but missing long-time motivation. I'm curious how War-Z will be in that regard. Probably a lot better, considering it's a full price title.

Re: DayZ mod for ARMA2

PostPosted: Wed Jul 25, 2012 10:54 pm
by fo0k
I'd say by definition its has long term incentive. I mean the idea is to stay alive as long as possible.. which is very hard to do, but increasingly rewarding when you do, especially through good co-op.

It's often 40,000 concurrent players rivals BF3 and COD... gotta say something for the motivation!

Not sure that vid does it much justice, freddy :)


Re: DayZ mod for ARMA2

PostPosted: Thu Jul 26, 2012 10:06 am
by Senshi
Well, with long-term I mean replay value. You grab all the high-end gear and then it's pretty much "Now what...". You either start camping/hunting down other players or you just continue to roam through all the towns, but you are pretty much unstoppable once you figured out the zombies. The greatest thing is that you are pretty much required to work in teams, while simultaneously you can't trust anyone. Obviously this principle falters as an organized group of buddies (with voice) has a huge advantage over every individual player. But trying to find a group as a single player usually always leads to treachery and getting shot in the back sooner or later.