random stuff :)

Anything else, including fun stuff.. and a 'little' spam
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Swaffy
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Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: random stuff :)

Post by Swaffy »

I've also been playing A LOT of Garry's Mod lately. I have become a fairly advanced builder on the server my buddies and i play on, including getting into writing WireMod E2s (Expression 2 chip, you can write code for the game).

I've been wanting to make a video some time showing off all that I have built.
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Nighthawk
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Joined: Thu Dec 05, 2013 5:43 am

Re: random stuff :)

Post by Nighthawk »

Cool we should play some time.
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Swaffy
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Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: random stuff :)

Post by Swaffy »

Yeha I play on a great server if you want one to build stuff on.
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Nighthawk
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Re: random stuff :)

Post by Nighthawk »

Yeah, whats its name?
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Swaffy
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Re: random stuff :)

Post by Swaffy »

When you're on Steam message me so I can invite you into the server. Easier than searching. XD
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Nighthawk
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Re: random stuff :)

Post by Nighthawk »

Ok ,cool.
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Vilespring
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Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: random stuff :)

Post by Vilespring »

Bothunter, I finally got around to the rigid chips thing, and man, that's AMAZING!!
This is what I made, it's pretty wonky to control, but it works well!
it's a tank! :D
rigid tank.JPG

Code: Select all

// [RCD] 
Val
{
	AIM(default=0, min=-10, max=10, step=5)
	FIRE(default=0, max=1000000, step=1000000)
	LBRAKE(default=0, max=200, step=10)
	RBRAKE(default=0, max=200, step=10)
	THROTTLE(default=0, min=-3500, max=3500, step=100)
}
Key
{
	0:THROTTLE(step=-100)
	1:THROTTLE(step=100)
	2:LBRAKE(step=10)
	3:RBRAKE(step=10)
	4:AIM(step=-5)
	5:FIRE(step=1000000)
	6:AIM(step=5)
}
Body
{
	Core() {
		S:Chip() {
			S:Chip() {
				E:Chip() {
					E:Wheel(angle=90, power=-THROTTLE, brake=RBRAKE) { }
					S:Chip(angle=-105) { }
				}
				W:Chip() {
					W:Wheel(angle=90, power=THROTTLE, brake=LBRAKE) { }
					S:Chip(angle=-105) { }
				}
				S:Chip(angle=-105) { }
			}
			E:Chip() {
				E:Wheel(angle=90, power=-THROTTLE, brake=RBRAKE) { }
			}
			W:Chip() {
				W:Wheel(angle=90, power=THROTTLE, brake=LBRAKE) { }
			}
		}
		N:Chip() {
			E:Chip() {
				E:Wheel(angle=90, power=-THROTTLE, brake=RBRAKE) { }
			}
			W:Chip() {
				W:Wheel(angle=90, power=THROTTLE, brake=LBRAKE) { }
			}
		}
		N:Chip() {
			N:Chip() {
				E:Chip() {
					E:Wheel(angle=90, power=-THROTTLE, brake=RBRAKE) { }
					N:Chip(angle=-150) { }
				}
				W:Chip() {
					W:Wheel(angle=90, power=THROTTLE, brake=LBRAKE) { }
					N:Chip(angle=-150) { }
				}
				N:Chip(angle=-150) {
					N:Chip(angle=-30) {
						N:Chip() {
							N:Chip() {
								N:Chip() {
									E:Chip() {
										E:Chip(angle=-70) { }
									}
									W:Chip() {
										W:Chip(angle=-70) { }
									}
								}
								E:Chip() {
									E:Chip(angle=-70) { }
								}
								W:Chip() {
									W:Chip(angle=-70) { }
								}
								S:Chip(angle=45) {
									S:Chip(angle=-45) {
										W:Chip(angle=-45) { }
										E:Chip(angle=-45) { }
										S:Chip(angle=-90) { }
										S:RudderF(angle=-AIM) {
											S:Arm(angle=-0.5, power=FIRE) { }
										}
									}
								}
							}
							E:Chip() {
								E:Chip(angle=-70) { }
							}
							W:Chip() {
								W:Chip(angle=-70) { }
							}
						}
						E:Chip() {
							E:Chip(angle=-70) {
								S:Chip() { }
							}
						}
						W:Chip() {
							W:Chip(angle=-70) {
								S:Chip() { }
							}
						}
					}
				}
			}
		}
		E:Chip() {
			E:Wheel(angle=90, power=-THROTTLE, brake=RBRAKE) { }
		}
		W:Chip() {
			W:Wheel(angle=90, power=THROTTLE, brake=LBRAKE) { }
		}
	}
}
Controls:
left arrow: left side brake
right arrow: right side brake
up arrow: throttle up
right arrow: throttle down

Z: aim left
C: aim right
X: FIRE!!!

I kinda want to see this battle thing you were talking about! :lol:

EDIT: apparently, it floats! :lol: can't move though, well, you can use cannon recoil to push it back, but there's no room to add a rudder and a propeller :(
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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"I didn't steal your pizza"
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Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: random stuff :)

Post by Vilespring »

Okay, I actually got the multiplayer to work, and messed around a bit, and found a rather serious design flaw with my tank! :lol:
shoot the 3 angled plates on the front off, and the tank splits in half! :lol:
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
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BotHunter
Posts: 480
Joined: Thu Jan 10, 2013 11:22 pm
Contact:

Re: random stuff :)

Post by BotHunter »

Isn't it a blast? You should try this one I made:

Code: Select all

// [RCD] 
Val
{
   AILERON(default=0, min=-30, max=30, step=5)
   ELEVATOR(default=0, min=-30, max=30, step=5)
   PROP(default=0, min=-10000, max=500000, step=5000)
   RUDDER(default=0, min=-30, max=30, step=5)
}
Key
{
   0:ELEVATOR(step=5)
   1:ELEVATOR(step=-5)
   2:AILERON(step=5)
   3:AILERON(step=-5)
   7:RUDDER(step=-5)
   9:RUDDER(step=5)
   15:PROP(step=5000)
}
Body
{
   Core() {
      N:Chip() {
         N:Chip() {
            N:Chip() {
               N:Chip() { }
               N:Weight() { }
               N:Weight() { }
               N:Weight() { }
               N:Weight() { }
            }
            E:Frame(angle=90) {
               N:Frame(angle=-RUDDER) {
                  E:Wheel() { }
               }
            }
            W:Frame(angle=90) {
               N:Frame(angle=RUDDER) {
                  W:Wheel() { }
               }
            }
         }
         W:Chip(angle=-123.3) {
            N:Chip() {
               N:Chip() {
                  N:Chip() { }
               }
            }
            S:Chip(angle=-30) { }
         }
         E:Chip(angle=-123.3) {
            N:Chip() {
               N:Chip() {
                  N:Chip() { }
               }
            }
            S:Chip(angle=-30) { }
         }
      }
      E:Chip() {
         E:Chip() {
            E:Chip() {
               S:Chip() {
                  E:Chip() {
                     E:Chip() {
                        E:Chip() {
                           E:Chip() {
                              E:Chip() {
                                 N:Chip(angle=-20) { }
                              }
                              S:Chip(angle=AILERON) {
                                 W:Chip() {
                                    W:Chip() {
                                       W:Chip() { }
                                    }
                                 }
                              }
                           }
                           N:Chip() {
                              N:Chip(angle=-20) { }
                           }
                        }
                        N:Chip() { }
                     }
                  }
               }
               E:Chip() { }
            }
            W:Chip(angle=-90) {
               S:Chip() {
                  S:Chip() {
                     S:Chip() { }
                  }
               }
               N:Chip() {
                  N:Chip() { }
               }
            }
            E:Chip(angle=-90) {
               E:Chip(angle=-90) {
                  S:Chip() {
                     S:Chip() {
                        S:Chip() { }
                     }
                  }
                  N:Chip() {
                     N:Chip() { }
                  }
               }
               S:Chip() {
                  S:Chip() {
                     S:Chip() { }
                  }
               }
               N:Chip() {
                  N:Chip() {
                     N:Jet(angle=-90, power=-PROP) { }
                  }
               }
            }
            S:Chip() {
               S:Chip() {
                  S:Chip() {
                     S:Chip() {
                        S:Chip() {
                           S:Chip() {
                              S:Chip() {
                                 S:Chip() {
                                    E:Chip(angle=-90) {
                                       W:Chip() { }
                                       E:Chip() {
                                          S:Chip(angle=RUDDER) {
                                             W:Chip() { }
                                          }
                                       }
                                    }
                                    S:Chip(angle=ELEVATOR) {
                                       W:Chip() {
                                          W:Chip() { }
                                       }
                                       E:Chip() { }
                                    }
                                    W:Chip() {
                                       W:Chip() {
                                          W:Chip() {
                                             W:Chip() {
                                                W:Chip() { }
                                             }
                                          }
                                       }
                                    }
                                    E:Chip() { }
                                 }
                              }
                           }
                        }
                     }
                  }
               }
               E:Frame(angle=70) {
                  E:Wheel(angle=20) { }
               }
               W:Chip() {
                  W:Chip() {
                     W:Chip() { }
                  }
               }
            }
            N:Chip() {
               N:Chip() {
                  N:Wheel(angle=-90, power=-PROP) {
                     W:Trim(angle=-30) { }
                     N:Trim(angle=-30) { }
                     E:Trim(angle=-30) { }
                     S:Trim(angle=-30) { }
                  }
               }
            }
         }
      }
      W:Chip() {
         W:Chip() {
            W:Chip() {
               S:Chip() {
                  W:Chip() {
                     W:Chip() {
                        N:Chip() {
                           W:Chip() {
                              N:Chip(angle=-20) { }
                           }
                        }
                        W:Chip() {
                           W:Chip() {
                              W:Chip() {
                                 N:Chip(angle=-20) { }
                              }
                              S:Chip(angle=-AILERON) {
                                 E:Chip() {
                                    E:Chip() {
                                       E:Chip() { }
                                    }
                                 }
                              }
                           }
                        }
                     }
                     N:Chip() { }
                  }
               }
            }
            N:Chip() {
               N:Chip() {
                  N:Wheel(angle=-90, power=PROP) {
                     E:Trim(angle=30) { }
                     S:Trim(angle=30) { }
                     W:Trim(angle=30) { }
                     N:Trim(angle=30) { }
                  }
               }
            }
            S:Chip() {
               S:Chip() {
                  S:Chip() {
                     S:Chip() {
                        S:Chip() {
                           S:Chip() {
                              S:Chip() {
                                 S:Chip() {
                                    E:Chip() {
                                       E:Chip() {
                                          E:Chip() { }
                                          S:Chip(angle=ELEVATOR) { }
                                       }
                                    }
                                    W:Chip(angle=-90) {
                                       E:Chip() { }
                                       W:Chip() {
                                          S:Chip(angle=-RUDDER) {
                                             E:Chip() { }
                                          }
                                       }
                                    }
                                    S:Chip(angle=ELEVATOR) {
                                       E:Chip() { }
                                       W:Chip() { }
                                    }
                                 }
                              }
                           }
                        }
                     }
                  }
               }
               W:Frame(angle=70) {
                  W:Wheel(angle=20) { }
               }
            }
            E:Chip(angle=-90) {
               S:Chip() {
                  S:Chip() {
                     S:Chip() { }
                  }
               }
               N:Chip() {
                  N:Chip() { }
               }
            }
            W:Chip(angle=-90) {
               W:Chip(angle=-90) {
                  S:Chip() {
                     S:Chip() {
                        S:Chip() { }
                     }
                  }
                  N:Chip() {
                     N:Chip() { }
                  }
               }
               S:Chip() {
                  S:Chip() {
                     S:Chip() { }
                  }
               }
               N:Chip() {
                  N:Chip() {
                     N:Jet(angle=-90, power=-PROP) { }
                  }
               }
            }
         }
      }
   }
}
Walk quietly and carry a sniper rifle
User avatar
Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: random stuff :)

Post by Vilespring »

Wow, that plane is HUGE and really good and easy to fly!

also, I've updated my tank, wanna see it?
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
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