[CSM]Basic Rallye Point System

Lots of cool and useful tips to mod either serverside or clientside

Re: [CSM]Basic Rallye Point System

Postby Dennis|8749236 » Tue Mar 01, 2011 3:15 pm

already tried 1 year before, it is a good idea, but i'm trying to add the spawn point on soilders now..
What is the meaning of Life?? (Don't think about it!)
User avatar
Dennis|8749236
 
Posts: 239
Joined: Sun Nov 29, 2009 6:02 am
Location: Earth

Re: [CSM]Basic Rallye Point System

Postby Swaffy » Wed Mar 02, 2011 4:25 am

Try replacing the names and geometries with Battlefield 1942 geometries.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
Image
User avatar
Swaffy
 
Posts: 1705
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: [CSM]Basic Rallye Point System

Postby Dennis|8749236 » Wed Mar 02, 2011 5:34 pm

i have a question:
can i make parachute can only use once and then replace item 9 with a new weapon?
[Edit]
sorry..
Last edited by Dennis|8749236 on Mon Mar 28, 2011 5:17 pm, edited 1 time in total.
What is the meaning of Life?? (Don't think about it!)
User avatar
Dennis|8749236
 
Posts: 239
Joined: Sun Nov 29, 2009 6:02 am
Location: Earth

Re: [CSM]Basic Rallye Point System

Postby Senshi » Fri Mar 04, 2011 1:37 am

Difficult. And has about absolutely nothing to do with this thread's topic. Please create a new thread in the BF1942 Modding discussion subforum.
User avatar
Senshi
 
Posts: 695
Joined: Sun Oct 18, 2009 1:14 pm
Location: Germany

Re: [CSM]Basic Rallye Point System

Postby Jimi Hendrix » Sun Mar 11, 2012 6:59 pm

So, after a long break i am trying to get back into modding.

I have never been able to get this code to work.

Senshi wrote:As said in the beginning, I did this for the BG42 mod...so of course you don't have all the geometry and texture files used in the code...

You don't have to use it as a spawnable kit. You can also place it in the init.con as a selectable kit for testing purposes.



Not sure how to edit the init.con as a selectable kit.

I have BG42. Which map is this code working on ?


Any help would be appreciated.


8-)
JH
User avatar
Jimi Hendrix
 
Posts: 11
Joined: Sun Sep 12, 2010 4:53 am

Re: [CSM]Basic Rallye Point System

Postby Senshi » Sun Mar 11, 2012 11:13 pm

Be a bit more precise about "It doesn't work" and I might be able to give some insight.

To make it selectable...just open the init.con of the map where you want to put it in and look for the two blocks where the kits for each team's selection screen are defined. Just replace one entry with the "Rallypoint-Officer" and that's it.
User avatar
Senshi
 
Posts: 695
Joined: Sun Oct 18, 2009 1:14 pm
Location: Germany

Re: [CSM]Basic Rallye Point System

Postby Jimi Hendrix » Mon Mar 12, 2012 5:22 am

I have BG42. Which map is this code working on ?


Thanks...

JH
User avatar
Jimi Hendrix
 
Posts: 11
Joined: Sun Sep 12, 2010 4:53 am

Re: [CSM]Basic Rallye Point System

Postby Senshi » Mon Mar 12, 2012 7:39 pm

Map doesn't matter, as I stated in the text. This should work for every map and mod. For other mods you just have to exchange some parts of codes (mainly the geometries that are non-vanilla, like the Gulaschkanone).

You still didn't detail on the "It doesn't work" part, so I still can't help you any further.
User avatar
Senshi
 
Posts: 695
Joined: Sun Oct 18, 2009 1:14 pm
Location: Germany

Previous

Return to General Modding Tutorials

Who is online

Users browsing this forum: No registered users and 4 guests

cron